If you're like us and spent most of this past weekend forgoing the good weather for a few more rounds of Respawn's shooter, welcome.
We've played the upcoming new entry into the Metal Gear Solid V - Ground Zeroes, which will serve as a prologue to MGSV: Phantom Pain. While the review's a couple of weeks off, here's what we can tell you so far.
We've spent the day with Lara again as Tomb Raider releases on PS4 and Xbox One. Here's our thoughts.
As we march towards The Division, we take a look back on those Tom Clancy-inspired titles that make their namesake proud.
We sat down to talk to Massive Entertainment's managing director David Polfeldt after his presentation at the D.I.C.E European Summit. On the table: The Division, studio working practices and much more.
So it's been over a month (and change) since we've adjusted to having the Xbox 360's successor in our homes. We weigh up what, so far, has been working for us, and more importantly, what we're disagreeing with.
Just before the end of 2013, we were invited to Horsham, England, to see the latest product of Sega's collaboration with the Alien movie licence. Banish Colonial Marines from your mind - this is how you do sci-fi horror right.
After our recent hands-on, we talk to one of the minds behind the franchise's MMO transfer - creative director Paul Sage.
With the console officially launched in the UK and beyond, we talk to the Forza, Ryse and Dead Rising developers about finishing development, feedback and surprises of the new tech.
After spending a week with the Xbox 360 successor, here's what we liked, what we didn't, and everything in between.
All the scores of the launch games right here.
It's that time of the month when we bring you some of the latest and greatest crowdfund campaigns.
So you've pre-ordered your console. It'll be here in less than a month. Now... what do you want to play on it?
With the launch of Microsoft's next-gen console exactly one month away, we take a closer look at what Xbox One has to offer.
We recently lost both Watch Dogs and Driveclub to the insatiable demons of delay. Thinning out the number of day one titles on both PS4 and Xbox One.
We're taking a look at four new campaigns and revisit last month's challengers.
We head to New York to see how Vicarious Visions are shaping (and pulling apart) the future of the Skylanders franchise.
We catch up with senior producer Jason Leigh to find out more about the end of the Dead Rising trilogy.
We talk to the game's lead writer and weigh up whether the game was worth the two hour queue to go hands-on with it at Ubisoft's DigiDays event.
We're taking a look at the most exciting ongoing crowdfunding efforts and looking back at last month's games.
So many trailers, so little time. We've picked out the best and put them together with some exclusive GRTV content from this year's show.
As we're in the midst of a console war, Jon Newcombe considers if consumer desires should be driving technological innovation.
As the latest instalment of the ever popular football simulator nears release an abundance of information has been revealed.
In our latest print issue (out now) we take a look at Joey Ansah's journey in bringing a live-action Street Fighter to screen. This is our one-on-one with the man himself.
We're getting ready to fly off to the continent for Europe's most prominent game show.