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Infinity no more - What's the bigger picture?

Infinity no more - What's the bigger picture?

With Infinity Ward imploding in front of Activision's eyes. What does this say about the relationship between developers and publishers in general? Bengt tries to figure it out...

Text: Bengt Lemne
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Modern Warfare 2: Stimulus Package

Modern Warfare 2: Stimulus Package

The first map pack for Modern Warfare 2 has been released, and we sent our multplayer maestro Petter to see what's it like. Nah, seriously - he sucks at multiplayer in first person shooters.

Text: Petter Mårtensson
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Stuart Black on Bodycount

Stuart Black on Bodycount

"Our guns are like wild animals, barely controlled, that roar when you squeeze the trigger." Read on...

Text: Staff
HQ
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Interview: Codemasters on F1 2010

Interview: Codemasters on F1 2010

Codemasters have taken over the Formula 1 license and in September they will deliver their F1 2010. We asked senior producer Paul Jeal a few quick questions...

Text: Staff
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Interview: Avalanche Studios

Interview: Avalanche Studios

We sat down with Avalanche Studios' CEO Christofer Sundberg to discuss their future endeavours and how this is a "brand new" Avalanche that we are seeing...

Text: Bengt Lemne
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Crysis 2 interview

Crysis 2 interview

We asked Crytek CEO Cevat Yerli a few questions about the highly anticipated Crysis 2...

Text: Staff
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Interview: Hunted & Brian Fargo

Interview: Hunted & Brian Fargo

Brian Fargo knows a thing or two about games. We sat down with him to discuss his new game, Hunted: The Demon's Forge.

Text: Lasse Borg
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Is Power Gig the answer?

Is Power Gig the answer?

With Guitar Hero and Rock Band loosing a bit of ground, can Power Gig steal their thunder?

Text: Bengt Lemne
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Talking indie with Ishisoft

Talking indie with Ishisoft

We asked Craig from Ishisoft some questions about life as a indie developer

Text: Lee West
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First Look: Halo Reach

First Look: Halo Reach

Gamereactor's Jonas Mäki paid Bungie a visit and brings you his first impression of one of 2010's biggest games - Halo: Reach.

Text: Jonas Mäki
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Kane & Lynch 2: Dog Days

Kane & Lynch 2: Dog Days

IO Interactive's unlikely pair of criminals are up to their old tricks in Shanghai. We visited the studio to find out more...

Text: Thomas Blichfeldt
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A Gamer's resolutions

A Gamer's resolutions

A gamer in need of change. Here are my resolutions...

Text: Bengt Lemne
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Four questions for a Ruffian

Four questions for a Ruffian

We asked Creative Director Billy Thomson four questions about the upcoming Crackdown 2. Don't miss his answers...

Text: Thomas Blichfeldt
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Fighting for a Just Cause

Fighting for a Just Cause

We had a chat with producer Daniel Willför about the upcoming action romp Just Cause 2...

Text: Bengt Lemne
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Comparison: Forza 2 vs Forza 3

Comparison: Forza 2 vs Forza 3

Side-by-side screen shot comparisons of Forza Motorsport 2 and Forza Motorsport 3. Is there any graphical improvement?

Text: Staff
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Headshot!

Headshot!

Gamereactor gets up close and personal with Valve's Doug Lombardi and talk zombies, zombies, zombies and perhaps some Left 4 Dead 2.

Text: Bengt Lemne
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Harmonix on The Beatles: Rock Band

Harmonix on The Beatles: Rock Band

The creative director Josh Randall answered our questions on The Beatles: Rock Band.

Text: Jon Cato Lorentzen
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Thoughts from Gamescom

Thoughts from Gamescom

We gather our thoughts from last week's gaming event in Germany.

Text: Bengt Lemne
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Embarrassing gaming habits - top 10!

Embarrassing gaming habits - top 10!

Jonas Elfving has dug up the ten most embarrassing gaming habits the Gamereactor crew are guilty of...

Text: Jonas Elfving
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E3 Review 2009

E3 Review 2009

Gamereactor hands out awards after a busy week in L.A. What grabbed us by the balls? And what was the game of the show?

Text: Bengt Lemne
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Bill Roper talks Champions Online

Bill Roper talks Champions Online

The former Blizzard executive has joined Cryptic Studios and tells us about his next game...

Text: Bengt Lemne
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Jonathan Blow talks Braid

Jonathan Blow talks Braid

The creator of the wonderful Braid answers our questions.

Text: Carl-Thomas Aarum