With the return of the Reapers only a few days away, we thought it was about time that we took a closer look at how Shepard and co are preparing for the inevitable invasion.
"Kevin Butler's speech at Sony's E3 Conference asked, and argued, 'what is a gamer?' and why the inclusion of new audiences wasn't to the detriment of the industry."
"From the very beginning one key element was to come up with a AAA shooter experience set in an island begging to be explored."
"The days of buying a complete boxed experience once and then own it for all time is probably going the way of the Dodo."
"Do you see a happy ending here Jackie?"
Team Bondi and Brendan McNamara might have only made one game together; but what a game! Although L.A. Noire had limitations, it still opened the door to whole new world of realistic interactive entertainment.
This Weekender, we toast bars, inns, cafes, islands: those particular settings in games that become our particular watering holes from the day's adventure.
With FIFA 12 becoming the best-selling sports title of all time, we look at the franchise and how it has evolved over the years to become the most popular sports title on the planet.
"It's akin to school reunions - despite time passing and people changing, everyone unconsciously resumes familiar roles within the classic group structure."
The announcement trailer for Resident Evil 6 packs a hefty punch and - if you blink - you'll miss some key information and teases. Here's the facts and speculation so far.
Much the same as the greatest trick the Devil ever pulled, one of the defining moments of Castlevania: Symphony of the Night - in a game rammed full of them - you mightn't have even knew existed.
"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."
How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.
Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.
"My assignment was essentially to 'write some town music' keeping in mind the Cormac McCarthy-does-fantasy tone."
"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."
As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.
It's that time of year, the time we set aside to speculate and perhaps even provoke one or two of you. What is 2012 going to be like? Here's our take.
We draw this year's Playlists to a close with Bastion composer Darren Korb, as he takes us through his personal game music favourites.
On the eve of the Christmas celebrations the team recounts memories of season past, and how they're spending their holidays.
Up + R1 + Square.
"I honestly wasn't sure if they would allow string quartet music in a huge horror title, but fortunately they trusted me enough to let me try."
The Spike Video Game Awards aired this weekend, with a horde of new announcements, screens and trailers. We round up everything you need to know and see.
"The best experiences we've had in Skyrim have probably been off the main trail, on side quests and just doing random stuff."
We look at Xbox 360 in this week's Christmas Buyer's Guide: all you need to know for going Microsoft - pros, cons, must-play titles, is right here.
As we welcome in the new Xbox 360 Dashboard Update today, we take a look around to see what Microsoft's introduced to the front-end.
Our fifth piece in Gaming's Defining Moments takes us back four years to the first Bioshock title and the amazing plot twist it brings.
We compile the best high-res artwork currently around for you to admire and download for your desktop, mobile device, tablet or gaming console.
In our new series, we examine the current state of online-enabled titles and whether they're worth your time and effort. To kick off, we look at Halo's diminishing presence on Xbox Live.
"We'd play different games, mute the sound and try out our own music sketches to different game situations and see what we thought worked the best."
Final Fantasy developer, and producer on Final Fantasy XIII-2, Yoshinori Kitase discusses the title's development as well as the franchise and its future.
In the second part of our Halo celebration, we talk with Frank O'Connor, the franchise director who'll be charting the course of the series with studio 343 Industries.
In the first part of our celebration of Halo's ten year anniversary, we look at the moments that defined it as one of the most influential game franchises.
Skyrim's a huge world, and there's a lot to discover. We kept notes during our first week in the realm; of our findings, thoughts and interactions. This is our tale.
"If there is one genre where the Japanese still reign supreme and showed a lot of promise at Tokyo Game Show, it's the fighting genre."
A pictorial guide to Tokyo Game Show: GRTV documents the sights and scenes at TGS between interviews and gaming hands-on.
"We respect gaming culture and respect car culture. We have a very broad approach without sacrificing either side."
In an exclusive commentary, the composers of the Warhammer 40,000: Space Marine soundtrack talk us through their creation process for the game's score track by track.
"With Gears 3 released in the next few weeks, we break down all the info, video and coverage you need to join the fray come September 20th."
Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.
"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."
Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.
The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.
Bungie took on the world one last time in Halo's multiplayer last week whilst celebrating its 20th Anniversary. Here's what went down, and a look to the company's future.
Gore and golf, telekinesis and tunes, monsters and magic; this is where Microsoft's hands-free technology is heading next. Join us as we play the next wave of Kinect titles.
"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."
With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.
"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."