With EA releasing the Mass Effect Trilogy this week, we reflect on the impact its had on us, and pick our favourite moments.
"This is a marriage of two disciplines, and those involved are very conscious of making sure they work successfully."
As launch day edges ever closer, we've assembled everything you need to know about Halo 4. Head this way for trailers, screens and details galore.
Halo 4 composer Neil Davidge gives a track by track commentary to the game's score, covering the fifteen tracks to be released as part of the official soundtrack album.
"It encourages players to act in a way that seems unnatural to the character and at odds with the world the developers have spent so long crafting."
With Dishonored due to hit shelves tomorrow, we talk with Harvey Smith at Arkane Studios, about his final thoughts now the game's done.
As we go hands-on with Halo 4's campaign, we examine the parallels between it and the original, as 343 work with the difficult task of keeping the game fresh but true to the series.
We take a look back at some of the best, most interesting, and captivating material published on GRTV during past month.
With the first 25 years of Final Fantasy completed, we talk to the key minds involved with the series about its future.
There's plenty of titles hitting shelves today. Here's our review roundup of everything in one easy comparison spot.
"Hugging cover is downright essential if you want to survive, and teamwork is just as important as taking down opponents."
Tokyo Game Show has been slipping out of relevance during the last few years - time to mount a comeback?
We're back with another compilation of the best shows GRTV had to offer last month.
Can Capcom ever appease its fans? We approach the changing faces of DmC and Lost Planet to ask: what's wrong with trying something new?
Twelve months after release, we re-evaluate the impact of Deus Ex, and talk to its creators about its creation.
Darksiders II composer Jesper Kyd walks us through some of his personal highlights from the game's score.
Everything from the nightlife of footballers, to undressing slutty blondes and papercrafting.
The first hands-on with the Horde-like Robot Slaughter. The Mechromancer revealed. All Classes tried: Borderlands 2 finally reveals all its secrets.
For seven days Gamereactor's bringing you unrivalled access to Gearbox and the world of Borderlands 2. Come inside to find out what's coming.
"More and more frequently we are being asked to choose the lesser of two evils, and that can make it uncomfortable to say the least."
Gamescom is a celebration of gaming culture, and it's represents a week were truly all aspects of gaming come together.
Five key staff members give their accounts of the work that's went into the latest Resident Evil title - from bathhouses to console-crashing bosses.
Shows you may have overlooked, some that were truly epic in scope, and some that were just plain fun.
We try out John Carmack's latest invention - a head-mounted display that may herald the next era of gaming, and talk to the man about the project and its future.
"They're pushing the boundaries of the medium in different ways, but all share the ability to capture the world's attention whatever they decide to show."
"It's more all the different things that we're trying to include. For Tekken 6, it was 'This is Your Fight'. This time, it's like a festival."
This week: console exclusivity wars, Nintendo's biggest mistake, making gaming marketable, and those taken from us too soon.
We take a look back at a disappointing E3 2012 and come up with some suggestions...
"A helmet opens to reveal a burning red skull. It looks almost human save for the volcanic glow. A face for radio."
"My heart's already hammering from the caffeine. My system's battling both it and mild stirrings of jet-lag with all the vigour of Henry Rollins wrestling a crocodile."
"He's more worried about reactions: to the hands-on, to the changes IO is implementing in Absolution. We talk everything."
I love sneaking around. As far as I'm concerned, it's the only way to travel.
"There is so much to do and explore in Minecraft, the hardest decision might be where to start."
"With an onslaught of information, screens, video and more it's easy to get lost in the barrage for the latest Call of Duty. Here's everything you need in one place."
"We live, we die, we live again, we die again. It's a never ending grind, yet still we push on, always seeking to better ourselves."
A game that helped define the short lived Dreamcast era is about to be brought back with HD graphics...
"Even if it's next year before we see the final product, in the gaming world, delays can only be a good thing, right?"
"Sonic Jam had interactive museums loaded with artwork, advertisements, unseen test footage. It'd be great to see something similar included in today's collections."
The Witcher 2: Assassins of Kings Enhanced Edition has enough content to easily match the mouthful that is its official title.
What was it about Mass Effect that helped us immerse ourselves like never before?
An insider's look at covering one of the most eclectic events on the gaming calendar, as we chart the five days worth of work that is GDC.
With the end credits rolling across screens up and down the country, we talk to the Mass Effect 3's composers about wrapping up the trilogy.
Hands-on with Sega's newest batch of digital titles proves the company's got the perfect mix of classic and new.
"As we play more together, our game grows more instinctive. What was once long-ball is now the smooth execution of pass and move. It's just like watching Brazil."
Today's Kinect Showcase matches up two of the biggest brands appearing on the tech - Fable Vs Star Wars, fantasy versus sci-fi.
Microsoft presented a dozen Xbox Live Arcade titles at its Showcase in San Francisco last week: here's hands-on impressions with all of them.
"We see both sides of the tech: family-friendly gaming that didn't sacrifice fun for simplicity, and titles that will grind the core beneath their boot-heel."
How Call of Duty 4: Modern Warfare won the FPS war.
With the return of the Reapers only a few days away, we thought it was about time that we took a closer look at how Shepard and co are preparing for the inevitable invasion.
"Kevin Butler's speech at Sony's E3 Conference asked, and argued, 'what is a gamer?' and why the inclusion of new audiences wasn't to the detriment of the industry."