Ubisoft's annual digital-focused event completed its global tour last week; we report back from the European leg with impressions of what was on show.
With the release of GTAV just around the corner, we've assembled everything you need to know about the biggest launch of the year.
We talk to the game's lead writer and weigh up whether the game was worth the two hour queue to go hands-on with it at Ubisoft's DigiDays event.
We're taking a look at the most exciting ongoing crowdfunding efforts and looking back at last month's games.
So many trailers, so little time. We've picked out the best and put them together with some exclusive GRTV content from this year's show.
As the latest instalment of the ever popular football simulator nears release an abundance of information has been revealed.
In our latest print issue (out now) we take a look at Joey Ansah's journey in bringing a live-action Street Fighter to screen. This is our one-on-one with the man himself.
We're getting ready to fly off to the continent for Europe's most prominent game show.
We reminisce about our journey with Corvo through the underbelly of a steampunk masterpiece.
We've gathered some of our favourite indie interviews from Los Angeles.
We head to Irrational Games to see the proper conclusion to Infinite's story, and talk to the developer about the DLC.
We talk with the new voice behind Splinter Cell's iconic lead character.
While Assassin's Creed IV: Black Flag has been discussed at length in the months leading up to E3, there was still much to be discovered.
We talked to the legendary Metal Gear Solid creator at this year's E3 to learn of his thoughts on next-gen, open worlds and Moby Dick Studios.
A big fat stack of games from this year's E3.
We run through what's on when, and what you need to know on Gamereactor's dedicated sub-site.
We reminisce of the lives lost and the stories told during Bungie's last stand in the Halo universe.
This week we remember the game that many still consider to be Bungie's finest hour, Halo 3.
Art director and co-founder of The Behemoth, Dan Paladin, shares his thoughts on BattleBlock Theater and game development.
We continue to recall some of the greatest games of the generation. This time Rocksteady Studios' revival of a caped crusader.
We've taken a look at the content that came out of our GDC trip.
Through gritted teeth we remember one of the most addictive titles of the last generation: Trials HD.
With the Far Cry 3 DLC released today, we tracked down the outfit behind its soundtrack, Power Glove, to talk how they replicated the soundscape of 80s action cinema.
With the turn-based Enemy Unknown getting converted to Apple's devices, we tracked down Firaxis lead designer Jake Solomon to talk about the project.
We reflect on one of the best action-adventure games of recent years.
Things we filmed in Beantown during Penny Arcade Expo (PAX East).
Katanas and cyborg arms: mechanics and flesh come head to head in two upcoming titles from Grasshopper Manufacture and Team Ninja/Comcept.
We look back on Bethesda's bleak future sci-fi creation as part of our ongoing Generation's Greatest series.
Are publishers enforcing multiplayer on games that don't need them? And what can developers do to keep multiplayer interesting?
How Bizarre Creations kickstarted the generational divide with the roar of a racing engine.
How the thunder in the skies above roared out a world of gunfire below.
"We still remember every corner, every piece of cover, ever shotgun wielding enemy that needed to be avoided."
The curtain is closing on the current console generation. Here's some of the greatest moments to have adorned our consoles in recent years.
"The direction that Bungie is taking is quite clear, but the details are still shrouded in mystery."
"If CES is giving us so many surprises, I expect some serious fireworks from the next E3."
The second part of Jonas Mäki's massive Final Fantasy article is here.
Final Fantasy is the unlikely story of how a game that was meant to be the swan song changed everything.
"There's the junk food way of playing. You're getting nowhere, you know it's not the way you should be doing it... but it's just too damn fun."
We've got a rather awesome prize for one of you fine folks. Come inside to be in with a chance of winning...quite a lot of stuff.
We take a closer look at some of the assets held by THQ as we advise them on what to do with them.
"Yet this isn't nihilistic or straightforward snuff. Perhaps horribly so, there's hope laced throughout the story, if you should choose to inject it."
As we count down to the release of Absolution, we reflect on 47's previous missions, selecting the best the previous games had to offer.
We talk to Andrew Skeet, composer and arranger of the second Greatest Video Game Music album, about the project.
"There are so many individual grains in a Rockstar sandbox, that getting lost in the detail is entirely possible."
"We had pages and pages of concept art of all sizes to consider, tantalisingly filed under Work In Progress mission headers."