With EA releasing the Mass Effect Trilogy this week, we reflect on the impact its had on us, and pick our favourite moments.
"This is a marriage of two disciplines, and those involved are very conscious of making sure they work successfully."
As launch day edges ever closer, we've assembled everything you need to know about Halo 4. Head this way for trailers, screens and details galore.
Halo 4 composer Neil Davidge gives a track by track commentary to the game's score, covering the fifteen tracks to be released as part of the official soundtrack album.
"It encourages players to act in a way that seems unnatural to the character and at odds with the world the developers have spent so long crafting."
With Dishonored due to hit shelves tomorrow, we talk with Harvey Smith at Arkane Studios, about his final thoughts now the game's done.
As we go hands-on with Halo 4's campaign, we examine the parallels between it and the original, as 343 work with the difficult task of keeping the game fresh but true to the series.
We take a look back at some of the best, most interesting, and captivating material published on GRTV during past month.
With the first 25 years of Final Fantasy completed, we talk to the key minds involved with the series about its future.
There's plenty of titles hitting shelves today. Here's our review roundup of everything in one easy comparison spot.
"Hugging cover is downright essential if you want to survive, and teamwork is just as important as taking down opponents."
Tokyo Game Show has been slipping out of relevance during the last few years - time to mount a comeback?
We're back with another compilation of the best shows GRTV had to offer last month.
Can Capcom ever appease its fans? We approach the changing faces of DmC and Lost Planet to ask: what's wrong with trying something new?
Twelve months after release, we re-evaluate the impact of Deus Ex, and talk to its creators about its creation.
Darksiders II composer Jesper Kyd walks us through some of his personal highlights from the game's score.
Everything from the nightlife of footballers, to undressing slutty blondes and papercrafting.
The first hands-on with the Horde-like Robot Slaughter. The Mechromancer revealed. All Classes tried: Borderlands 2 finally reveals all its secrets.
For seven days Gamereactor's bringing you unrivalled access to Gearbox and the world of Borderlands 2. Come inside to find out what's coming.
"More and more frequently we are being asked to choose the lesser of two evils, and that can make it uncomfortable to say the least."
Gamescom is a celebration of gaming culture, and it's represents a week were truly all aspects of gaming come together.
Five key staff members give their accounts of the work that's went into the latest Resident Evil title - from bathhouses to console-crashing bosses.
Shows you may have overlooked, some that were truly epic in scope, and some that were just plain fun.
We try out John Carmack's latest invention - a head-mounted display that may herald the next era of gaming, and talk to the man about the project and its future.
"They're pushing the boundaries of the medium in different ways, but all share the ability to capture the world's attention whatever they decide to show."