We talked to the producer of Mass Effect: Andromeda at EA's UK office.
11 tips to survive the harsh world of Horizon: Zero Dawn.
As the release of the Kickstarter-funded throwback adventure Thimbleweed Park approaches, we caught up with one of the genre greats, Ron Gilbert.
Here's how to make the most of your start in Nioh.
We caught up with the Finnish developer Frozenbyte, best known for the Trine series, as they enter a rather busy 2017.
We visited Montreal and got some hands-on time with the new content.
We talk to key people at the studio about the ambitious PS4-bound sci-fi adventure.
A thriving esports scene, a steady stream of content, and a commitment to longevity - could this be a winning formula for Ubisoft?
All you need to know to help you through the nightmare.
Following a successful CES in January, so successful in fact that Razer had their prototypes stolen, we sat down for a chat with Razer's CEO.
We visited Rebellion's office in Oxford and sat down with one of the minds behind Sniper Elite 4.
The anniversary patch has just been released, and we examine just how far Diablo has come.
With more resources going towards massive projects that lean towards the notion of games as a service, where does it leave the traditional boxed AAA product?
We take an in-depth look at Bungie's enigmatic shooter and what we'd like to see in the sequel.
We remember the final outing of Geralt of Rivia.
We sat down with Lead Designer Ricardo Bare and co-Creative Director Raphael Colantonio to see how Prey has developed and what the road's been like.
We were made to wait a long time, and we were worried. But in the end the demons delivered and Doom got its redemption.
How Blizzard ended 2016 as the shooter genre's MVP.
We take a look at the studio's past, and chart how it has led them to the success of Battlefield 1.
Where did EA and Respawn go wrong when it came to the launch of Titanfall 2?
We look back at what made MW successful, and consider why other games in the series simply don't compare to Infinity Ward's finest hour.
The first major update from Hello Games changes the way the game is played, but is that enough?
We compare how the Porsches handle in real life and in-game.
We've assembled all of the available intel relating to the new Mass Effect.
Here's what we learned when sneaking past guards and hiding in the shadows in Arkane's new stealth 'em up.
A few handy tips to help you hack your way around San Francisco.
Sony's new console is set to launch this month.
Celebrate Bonfire Night by warming your hands on some digital fire.
Can mods make No Man's Sky into the game you were looking for?
Nine handy tips to get you up to speed on the field of battle.
It's that time of the year when pumpkins litter almost every online video game.
We caught up with Mackey McCandlish to talk about Titanfall 2's development.
Fans can expect to see a lot of additional content coming their way.
FIFA's new story mode debuted this year, marking a shift into unknown territory for the football franchise.
Female protagonist? Prequel? We take a closer look at the new trailer from Rockstar.
Tips and tricks to better plan your goals, build your roster, sign some players and then train them in FIFA's biggest portion.
Here's all the games available for PSVR at launch.
Raven's remaster is so good that it's borderline a remake.
PSVR has finally landed. We reflect on our first week spent with Sony's virtual reality headset.
Find the next Best Player of the World in FIFA 17 right here.
How to park the bus and score a screamer in Pro Evolution Soccer 2017.
How to defend your goal, control the midfield, and set up devastating attacks.
Good news: everyone can reach the new level cap in Destiny without needing to set foot in the raid. Bad news: this is by far the grindiest grind in the entire weary history of grinding.
Everything you need to know in order to get the most out of this year's PES.
Are private matches a meaningful addition to Bungie's shooter, or just a quick route back into the world of esports?
We chatted to Jack O'Hara and David Pellas at Call of Duty XP about the next round of Call of Duty multiplayer.
We talked with inXile's CEO at Gamescom 2016 about their upcoming RPG, the culture of crowdfunding and all things InXile.
It's the "new thing" being being discussed by gaming execs, but what exactly is it?
We had a chance to sit down and talk to COO Todd Harris about Smite's growth in esports and the work that's going into Paladins.
We caught up with Frontier Developments founder at Gamelab 2016.