Here's the second instalment of our Kingdom Hearts round-up.
Some tips on how to crush Midgard's monsters.
Designer Scott Stephen answered our questions about the studio's recently released VR adventure, Crisis on the Planet of the Apes.
We take a closer look at the genre where being last is the aim of the game.
A busy week in Boston saw us discover a bunch of interesting upcoming indie titles.
We grabbed a word or two with Frontier as the studio prepares its latest tycoon-style title.
After a rocky start, Epic's Fortnite is taking the gaming world by storm.
We sat down with TT Games' Nick Parks to talk about the latest big cinematic IP to get the Lego treatment.
Surviving the Cult made easier.
Here's how to get the most out of your fairy tale adventure.
We caught up with the company for a chat about their latest line of premium gaming headsets.
Best known for Until Dawn, Supermassive has had a prolific output of games in recent years.
As Death Road to Canada nears its console debut, we caught up with creator Kepa Auwae and found out more about the game.
Including the origins of the partnership, what it's bringing, and more.
Two years after launch, the tactical shooter has cemented its place as a top competitive shooter.
We explored the world of ACO in a whole new way.
And a trophy guide for those completionists out there.
Lead designer Greg Louden fills us in on the space adventure from a bunch of former Remedy folks.
What's going to be the trick to getting casual gamers on board this console generation.
If you're just getting started with Capcom's epic new adventure, we've some helpful tips to get you on the right path.
How to get all characters, unlock dramatic finishers, and basic gameplay tips.
From Haunted Hills to Tilted Towers, there's a lot to consider.
We've pooled our wishlists and collected together the indie titles we're most excited about this year.
Games with mechanics inspired by Rogue are nothing new, but now we're seeing more titles return to the classic visual style.
We had some questions for producer Hiroaki Kato about FFXII's upcoming PC port.
If you're allergic to speculation you may want to look away.
The new year is here and we take a look at what to expect during its first half.
We ponder the impact of microtransactions on the triple-A landscape.
2017 has been a huge year for VR, but it's not quite there yet.
Aloy's adventure is our game of 2017.
The console wars are heating up again as Nintendo has entered the arena and Sony faces a few new challenges.
The best shooter of the year? You'd better believe it.
Resident Evil came back to its horror roots this year, and we were grateful for it.
The newest entry in the long-running series is also the best of the bunch.
One of the most distinctive experiences of the year was almost one of our favourites.
A powerful and emotional narrative experience that lives long in the memory.
We called it 'the best FIFA ever', and with good reason too.
No, you're not caught in a time loop. We're mixing things up.
For one reason or another these games just fell short, but we think they still deserve a mention...
One of the most respected independent studios in Europe seems to be making one weird move after another.
We asked a bunch of questions to lead writer Zak Garriss ahead of the release of the third and final episode.
Here's the complete rundown in case you missed out on the show.
We sat down with the developer for a long chat about their skateboarding game.
We caught up with Neocore's Gergő Vas to talk about the game.
We talked about controversy, the concept behind the game, what it means to be human, and the evolution of artificial intelligence.
We take a long hard look at where the franchise could be heading next.
We had a chat with the co-founder of Sledgehammer Games about everything WWII.
We talk shop with Digital Extreme's Meridith Braun in the wake of the launch of the studio's popular expansion to Warframe.
We talked to some of the key developers behind Far Cry 5 and found out just what went into making the game's cult and its leaders.
It's a genre that has produced some true classics, but where is horror in games heading?