Rockstar are working on an announced game for new-gen consoles. We theorise what that game might be.
There's plenty of rumours swirling out there about this year's show. We run down the list and call whether they're likely to happen or not.
We hardly know anything about them, yet they're the reason why we're looking forward to E3. Here's seven games to be excited about next month, and why.
As apathy rather than excitement sets in with the new CoD reveal, we take a look at the reasons why gaming's biggest franchise continues to reign.
A couple of weeks ago we travelled to Seattle to sit down with Bungie and get a glimpse of their post-Halo vision. This is what we came away with.
We talk the Frictional Games' Jens Nilsson about the game they've working on ever since Amnesia: The Dark Descent.
We talk to Julian Gerighty about the vehicular MMO that's been a decade in the making.
This weekend the best CoD players in the world do battle.
Blizzard's Jesse McCree talks key new gameplay features like Nephalem Rifts and Adventure Mode, right before the expansion's launch.
We played a couple of missions from Infamous: Second Son, and the new main character is starting to grow on us.
We've played the upcoming new entry into the Metal Gear Solid V - Ground Zeroes, which will serve as a prologue to MGSV: Phantom Pain. While the review's a couple of weeks off, here's what we can tell you so far.
We've spent the day with Lara again as Tomb Raider releases on PS4 and Xbox One. Here's our thoughts.
We take a closer look at some of January's most promising crowdfunding campaigns and look back at December's picks.
As we march towards The Division, we take a look back on those Tom Clancy-inspired titles that make their namesake proud.
We sat down to talk to Massive Entertainment's managing director David Polfeldt after his presentation at the D.I.C.E European Summit. On the table: The Division, studio working practices and much more.
PlayStation 4 launched in Europe on November 29 and we've been playing ever since, finding things we really like and things we'd like to see improve.
Opinion: Sony's streaming service has been lauded as a new horizon for gaming. But there's a lot of questions in need of proper answers. We investigate the issues.
Just before the end of 2013, we were invited to Horsham, England, to see the latest product of Sega's collaboration with the Alien movie licence. Banish Colonial Marines from your mind - this is how you do sci-fi horror right.
After our recent hands-on, we talk to one of the minds behind the franchise's MMO transfer - creative director Paul Sage.
A roundup of the titles you'll be able to pick up tomorrow.
We've spent the last week trying out PS3's successor. Here's what we liked, what we didn't, and everything in-between.
Gamereactor spends a day with Namco Bandai's Manga Tour.
It's that time of the month when we bring you some of the latest and greatest crowdfund campaigns.
We take a closer look at the games that you'll be playing on your PS4 in the year ahead.
As we countdown to the release of Sony's new machine, we round up everything known so far.
We went to Amsterdam to visit Guerrilla Games and sample the campaign and multiplayer of PS4 launch title Killzone: Shadow Fall.
We recently lost both Watch Dogs and Driveclub to the insatiable demons of delay. Thinning out the number of day one titles on both PS4 and Xbox One.
We're taking a look at four new campaigns and revisit last month's challengers.
We head to New York to see how Vicarious Visions are shaping (and pulling apart) the future of the Skylanders franchise.
We talk to the game's lead writer and weigh up whether the game was worth the two hour queue to go hands-on with it at Ubisoft's DigiDays event.
We're taking a look at the most exciting ongoing crowdfunding efforts and looking back at last month's games.
So many trailers, so little time. We've picked out the best and put them together with some exclusive GRTV content from this year's show.
As we're in the midst of a console war, Jon Newcombe considers if consumer desires should be driving technological innovation.
As the latest instalment of the ever popular football simulator nears release an abundance of information has been revealed.
In our latest print issue (out now) we take a look at Joey Ansah's journey in bringing a live-action Street Fighter to screen. This is our one-on-one with the man himself.
We're getting ready to fly off to the continent for Europe's most prominent game show.
We've gathered some of our favourite indie interviews from Los Angeles.
With less than a month remaining until the launch of Final Fantasy XIV: A Realm Reborn we asked producer Naoki Yoshida a bunch of questions.
Four interesting crowdfund campaigns caught our eye in July.
We take a look at those series that are ready to be dusted off and reintroduced to a whole new gaming generation.
Console's lead architect talks bringing the machine to market this year and much more.
From virtual unknowns to kings of a genre in seven years: but CD Projekt Red have even more ambitious plans for their third Witcher game.
While Assassin's Creed IV: Black Flag has been discussed at length in the months leading up to E3, there was still much to be discovered.
We talked to the legendary Metal Gear Solid creator at this year's E3 to learn of his thoughts on next-gen, open worlds and Moby Dick Studios.
Gamereactor Italy's new Editor-in-Chief Fabrizia Malgieri poses the question: are we indeed faced with a turning point in the history of video games?
Similar vein but different technique; the PS4 controller flaunts new tweaks on the classic Sony pad design.
A big fat stack of games from this year's E3.
There are several new IPs coming to Playstation 4, and even more are making the jump from PC to Sony's console.
We run through what's on when, and what you need to know on Gamereactor's dedicated sub-site.
We've taken a look at the content that came out of our GDC trip.