We reached out to Zoink Games to find out more about Zombie Vikings for the latest entry in our Indie Calendar.
We reached out to Housemarque as they get ready to launch their next big game after Resogun.
Mike Bithell tells us about his hopes for 2015.
Roll7 are readying our next addiction.
Two new trailers and a few fresh details have emerged for Hello Games' ambitious title.
We talk to Vlambeer's Rami Ismail about a year past and another about to begin.
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
We consider the best games to have landed on PlayStation 4 since last year's launch.
A quick guide to the races, factions, locations and classes that you need to understand to fully enjoy the best RPG of the year.
Why have we been getting so many unfinished games lately?
We consider the state of play one year after the launch of the current generation.
Here's our impressions of the closest allies of the Inquisitor in Bioware's massive fantasy RPG.
Proven concepts and long-awaited sequels give way to more innovative concepts as less backer money reaches developers. We look at a selection of recent projects as we consider the evolution of crowdfunded video games.
Our resident Call of Duty expert has spent the last few weeks testing the biggest changes to the franchise's multiplayer with this year's Advanced Warfare. Here's his frontline report.
Hands-on with the HD Remake and Revelations 2 emphasis how different the franchise is from its origins.
We've talked to the people working on November's biggest releases.
Here's some tips that will improve your defensive game in FIFA 15.
Broken by the Vault of Glass.
Raúl Rubio talks inspirations and influences.
After being heralded as the next great action series ahead of its launch, we consider why Bungie's new shooter has polarised opinion.
A game that captured a generation waves goodbye to its creator and welcomes a new corporate overlord.
For some, Destiny's most important feature is The Crucible. We've been waging war in Bungie's new PvP arena, and here's our thoughts.
Some things in life are better when they're shared.
A lengthy chat with character design and cinematic supervisor, producer Stan Just, about crafting the world of the franchise finisher.
We talk to Sony Worldwide Studios Europe's vice president about Project Morpheus, the future of PS Vita, and exciting new projects like Wild and Tearaway Unfolded.
From the Call of Duty: Advanced Warfare multiplayer reveal to Sony and Microsoft pressers, via the Metal Gear Solid V preview and more.
We take a look at the fortunes of Sony's new-gen console, and consider whether it's well placed to continue its strong start to life.
We've collected some tips and hints for both backers and developers when it comes to crowdfunding.
The largest video game event in Europe is coming up and we've tallied up what we know.
So far this year we've been hit with numerous delays of high-profile titles. We've taken a look at the schedule to see what game is in danger of becoming the latest casualty of the delay bug.
Evolving strategies, variation on both sides are important as Turtle Rock and 2K Games settle in for the longhaul.
Bengt has picked ten interviews that he remembers especially well for one reason or another from this year's GRTV shows from E3.
We sit down with the co-director to learn more about the build up towards the third main chapter.
We had a chat with the recently crowned FIFA world champion August Rosenmeier.
We talk to the Ubisoft Toronto managing director about her current work, the future of the medium and her own personal favourite pick of the next few months.
After chatting with Sony's Europe CEO in L.A, we catch up with its President of Worldwide Studios in Spain.
Rocksteady opened up about their trilogy finisher when we chatted to them during the L.A event. Here's what they told us.
We talk all things PlayStation with the president and CEO of SCE Europe.
From how you can play without a copy to whether the team can better Blood Dragon, all the info on Ubisoft's latest from its creators.
A photo and video tour of the sights, sounds and upgrades discovered in Bungie's demo.
We take a whistle-stop tour through the games that were announced this week.
The best of this year's trailers.
Some games just didn't make it to the party...
Editors from across the Gamereactor network agree on one thing: it's been a good year.
The Biggest trailers from this year's show.
Can they ever hope to beat last year's show? With a resurgent challenge from Microsoft and Nintendo, Sony will need to be at the top of their game.
A new look at EA Sports simulator's most popular mode.
We talk to 50% of indie developer Vlambeer about Xbox and PlayStation, Nintendo and Steam, VR, sales culture and the golden age of indie gaming.
We've taken a look at a few missing in action games including Prey 2, Yoshi's Land, The Last Guardian and Agent to try and gage the odds of them resurfacing at this year's E3.
With Call of Duty embracing future warfare with the inclusion of soldier exoskeletons, and Edge of Tomorrow doing the same in cinema, we take a look over fiction's flirtation with the tech.