Diablo IV has a long way to go but Blizzard still wanted to discuss some of their ideas for the game.
Here's all you need to know from today's Rainbow Six Siege Community and Game Celebration.
A new Legend, a blown-up map, Ranked changes, another weapon, more cosmetics, and even an entirely new platform launch. Respawn really brought the heat this time.
With the dinosaur park building simulator now being on Xbox Game Pass, we caught up with game producer Brendan Morgan to chat about all things Jurassic World Evolution.
With Wild Rift now available in most places around the world, I thought about what would be ideal for the console version of the Riot MOBA.
Kratos and Atreus are back and looking better than ever.
We caught up with a bunch of developers from Respawn Entertainment to chat Apex Legends' narrative.
We spoke with Dave Richard, the creative director behind Behaviour Interactive's Dead By Daylight.
The title recently received several next-gen improvements and we've been busy putting them to the test.
Recently, we were able to speak to Fumihiko Yasuda, Game Director on the PC version.
Magnus has been waiting to start the game until after Hotfix 1.06, and is now giving his thoughts.
After nearly five years, we took a look back at Overwatch to see how it stacks up today.
Naughty Dog has done it again.
Sucker Punch took us back to 13th century Japan, and we don't think we want to come back.
The finest shooter we have played all year narrowly cracks our top five.
It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
Square Enix set out to bring a beloved title to the modern day, but what was delivered was so much more.
We got the opportunity to speak to Project Lead Jeff Gardiner and Senior Quest Designer Brianna Schneider following the launch of the recent Steel Dawn expansion.
We talk with the charismatic game director about his upcoming project - the genre bending co-op platformer It Takes Two.
We listened to the Immortals: Fenyx Rising developers chat, before speaking one-on-one with the Narrative Director, Jeffrey Yohalem.
We threw some questions at Black Ops Cold War's Lead Designer Tony Flame about what makes this multiplayer better than previous Call of Dutys.
We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.
Jin Sakai is facing an almost insurmountable task and he needs all the help he can get.
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
We caught up with producer Stefan Ljungqvist and discussed the various ingredients that are going into the promising open-world action-RPG.
With the release of the New Frontier Season Pass, and following the latest Community Update, we've been checking back in on Civ 6.
After playing through the first four hours of CD Projekt Red's Cyberpunk 2077, we had the pleasure of chatting with level designer Max Pears about what we played.
Eirik highlights five things he liked as well as a handful of concerns after talking with Crystal Dynamics and seeing more of the super-powered online action-RPG.
After its announcement during this month's EA Play, we caught up with Klaus Lyngeled and Olov Redmalm from Zoink Games to find out more about the studio's striking new adventure.
We've had a chat with Toys for Bob's Paul Yan, and the new Crash looks like it will be worth the wait.
Need help surviving the post-apocalypse? We're here to help after playing through all the difficulties and getting the platinum.
Bandai Namco takes advantage of the imagination of the human brain and creates an action-RPG in which we use our mind to secure the future of mankind.
The campaign in Greymoor is great, but some of the side-missions are even better. That being the case, Anne has some recommendations to make.
It's time for boots on the ground and cycles in the air as the debut game from V1 Interactive is readied for takeoff.
The last big PS4 exclusive is nearly upon us. We sat down with game director Nate Fox to talk about the brutal battles, open exploration and North Star for Ghost of Tsushima.
It's finally time to continue Ellie and Joel's story. We had a chance to discuss The Last of Us: Part II with game director Kurt Margenau.
Square Enix has redefined what players should expect from the remakes of the future, Final Fantasy or otherwise.
With so many plans up in the air this summer, there are plenty of games still to be announced. Here are just a few of them...
We're changing our plans this summer. Here's everything you need to know.
Updated for 2020: We look at a mix of the best competitive local multiplayer games, and the finest couch co-op.
There are plenty of stellar experiences just waiting to be discovered on Sony's subscription service.
We talk to the woman behind Aluna: Sentinel of the Shards, the action-RPG adaptation of her own comic book.
Death Stranding scooped a host of awards last year, and Ludvig Forssell is the brains behind the beauty. But how did he gather such an eclectic soundtrack?
Be the best ex-Soldier thanks to these tips and tricks for the Remake.
In these days of self-isolation, we've pulled together a list of games that are as great as they are huge. If you've got a few hours to kill, we've got you covered.