Diablo IV has a long way to go but Blizzard still wanted to discuss some of their ideas for the game.
Here's all you need to know from today's Rainbow Six Siege Community and Game Celebration.
A new Legend, a blown-up map, Ranked changes, another weapon, more cosmetics, and even an entirely new platform launch. Respawn really brought the heat this time.
With the dinosaur park building simulator now being on Xbox Game Pass, we caught up with game producer Brendan Morgan to chat about all things Jurassic World Evolution.
With Wild Rift now available in most places around the world, I thought about what would be ideal for the console version of the Riot MOBA.
Kratos and Atreus are back and looking better than ever.
We caught up with a bunch of developers from Respawn Entertainment to chat Apex Legends' narrative.
We spoke with Dave Richard, the creative director behind Behaviour Interactive's Dead By Daylight.
The title recently received several next-gen improvements and we've been busy putting them to the test.
Recently, we were able to speak to Fumihiko Yasuda, Game Director on the PC version.
Magnus has been waiting to start the game until after Hotfix 1.06, and is now giving his thoughts.
After nearly five years, we took a look back at Overwatch to see how it stacks up today.
Naughty Dog has done it again.
Sucker Punch took us back to 13th century Japan, and we don't think we want to come back.
The finest shooter we have played all year narrowly cracks our top five.
It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
Square Enix set out to bring a beloved title to the modern day, but what was delivered was so much more.
We got the opportunity to speak to Project Lead Jeff Gardiner and Senior Quest Designer Brianna Schneider following the launch of the recent Steel Dawn expansion.
We talk with the charismatic game director about his upcoming project - the genre bending co-op platformer It Takes Two.
We listened to the Immortals: Fenyx Rising developers chat, before speaking one-on-one with the Narrative Director, Jeffrey Yohalem.
We threw some questions at Black Ops Cold War's Lead Designer Tony Flame about what makes this multiplayer better than previous Call of Dutys.
We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.