Can Capcom ever appease its fans? We approach the changing faces of DmC and Lost Planet to ask: what's wrong with trying something new?
Twelve months after release, we re-evaluate the impact of Deus Ex, and talk to its creators about its creation.
Darksiders II composer Jesper Kyd walks us through some of his personal highlights from the game's score.
Everything from the nightlife of footballers, to undressing slutty blondes and papercrafting.
From 1984 and onwards, Psygnosis and later Studio Liverpool, was at the center of British game development.
The first hands-on with the Horde-like Robot Slaughter. The Mechromancer revealed. All Classes tried: Borderlands 2 finally reveals all its secrets.
For seven days Gamereactor's bringing you unrivalled access to Gearbox and the world of Borderlands 2. Come inside to find out what's coming.
"More and more frequently we are being asked to choose the lesser of two evils, and that can make it uncomfortable to say the least."
Gamescom is a celebration of gaming culture, and it's represents a week were truly all aspects of gaming come together.
Five key staff members give their accounts of the work that's went into the latest Resident Evil title - from bathhouses to console-crashing bosses.
Shows you may have overlooked, some that were truly epic in scope, and some that were just plain fun.
We try out John Carmack's latest invention - a head-mounted display that may herald the next era of gaming, and talk to the man about the project and its future.
"The emphasis then: current Final Fantasy games aren't matching their pre-millennium counterparts."
"They're pushing the boundaries of the medium in different ways, but all share the ability to capture the world's attention whatever they decide to show."
"It's more all the different things that we're trying to include. For Tekken 6, it was 'This is Your Fight'. This time, it's like a festival."
This week: console exclusivity wars, Nintendo's biggest mistake, making gaming marketable, and those taken from us too soon.
We take a look back at a disappointing E3 2012 and come up with some suggestions...
"My heart's already hammering from the caffeine. My system's battling both it and mild stirrings of jet-lag with all the vigour of Henry Rollins wrestling a crocodile."
"He's more worried about reactions: to the hands-on, to the changes IO is implementing in Absolution. We talk everything."
I love sneaking around. As far as I'm concerned, it's the only way to travel.
"With an onslaught of information, screens, video and more it's easy to get lost in the barrage for the latest Call of Duty. Here's everything you need in one place."
"We live, we die, we live again, we die again. It's a never ending grind, yet still we push on, always seeking to better ourselves."
"Even if it's next year before we see the final product, in the gaming world, delays can only be a good thing, right?"
"Sonic Jam had interactive museums loaded with artwork, advertisements, unseen test footage. It'd be great to see something similar included in today's collections."
An insider's look at covering one of the most eclectic events on the gaming calendar, as we chart the five days worth of work that is GDC.