"Once again my Vita is starting to look like a worthwhile purchase."
"We still remember every corner, every piece of cover, ever shotgun wielding enemy that needed to be avoided."
The curtain is closing on the current console generation. Here's some of the greatest moments to have adorned our consoles in recent years.
"The direction that Bungie is taking is quite clear, but the details are still shrouded in mystery."
"If CES is giving us so many surprises, I expect some serious fireworks from the next E3."
The second part of Jonas Mäki's massive Final Fantasy article is here.
In the concluding chapter of our Metal Gear retrospective, we look at Snake's adventures up to modern day.
Final Fantasy is the unlikely story of how a game that was meant to be the swan song changed everything.
In part 1 of our massive Metal Gear retrospective, we track the birth of an icon and follow him through to his PS2 missions.
We talked to Naughty Dog's Neil Druckmann and the actress behind Tess.
"There's the junk food way of playing. You're getting nowhere, you know it's not the way you should be doing it... but it's just too damn fun."
We've got a rather awesome prize for one of you fine folks. Come inside to be in with a chance of winning...quite a lot of stuff.
We take a closer look at some of the assets held by THQ as we advise them on what to do with them.
"Yet this isn't nihilistic or straightforward snuff. Perhaps horribly so, there's hope laced throughout the story, if you should choose to inject it."
"It's credit to Sony for introducing something that's wholeheartedly not conceived with the traditional game space in mind."
As we count down to the release of Absolution, we reflect on 47's previous missions, selecting the best the previous games had to offer.
We talk to Andrew Skeet, composer and arranger of the second Greatest Video Game Music album, about the project.
"There are so many individual grains in a Rockstar sandbox, that getting lost in the detail is entirely possible."
With EA releasing the Mass Effect Trilogy this week, we reflect on the impact its had on us, and pick our favourite moments.
"This is a marriage of two disciplines, and those involved are very conscious of making sure they work successfully."
"It encourages players to act in a way that seems unnatural to the character and at odds with the world the developers have spent so long crafting."
With Dishonored due to hit shelves tomorrow, we talk with Harvey Smith at Arkane Studios, about his final thoughts now the game's done.