Interview: Ian Livingstone
The industry legend talks Lara, the new Golden Age of Gaming, why UK needs less game journalists and more game designers, and that Panorama report.
Splash Damage on Brink
Brink is set for release early in 2011 and Gamereactor's Jonas Elfving phoned up senior designer Ed Stern to chat about Brink and The Ark...
Opinion: SSX's tricky new look
SSX's return might have long-term fans asking questioning its new moody look. But it's the only way the franchise can hope to return and succeed - BIG isn't always better.
Shifting gears with Shift 2: Unleashed
Slightly Mad Studios return with the sequel to Need for Speed: Shift. Racing nut Petter Hegevall visited the studio and gave Shift 2: Unleashed a spin.
The Weekly Opinion: Bizarre Business
Activision wants to close down or sell Bizarre Creations, while Viacom are looking to get rid off Harmonix. In our new weekly feature we discuss the price of losing independence.
Driving Paradise: Eden talk TDU2
With Hot Pursuit roaring up the UK charts and Gran Turismo 5's imminent release, we talk to Eden Games about making its mark in the racing genre with next year's Test Drive Unlimited 2.
First look at L.A. Noire
We've seen L.A. Noire's Cole Phelps work his magic in a case involving the death of a young actress. Read on for our first look impressions...
Hands-on with Dirt 3
Petrolhead Jesper Karlsson paid Codemasters a visit and came back with a big grin on his face and impressions from Dirt 3.
Growing pains: Square talk FFXIV
The MMORPG's creators talk ahead of the title's first update, addressing the game's flaws and the series' future.
Duke Nukem Forever
Duke Nukem is coming back. For real this time. We sent our Finnish writer Eerik to play Duke Nukem Forever, the game we all thought was dead and buried.
Uchiyama on Majin and the Forsaken Kingdom
Our Italian editor Lorenzo Mosna met up with the producer of Majin and the Forsaken Kingdom, Daisuke Uchiyama, in Milan recently.
Atsushi Inaba on Vanquish
Atsushi Inaba is the producer of Vanquish, an extremely intense shooter, something we talked about during his visit to Munich.
First look at Final Fantasy XIV
The headstart for the people that bought the collectors' edition of Final Fantasy XIV is drawing to a close and Petter has summed his his first impressions right here.
Keiji Inafune on zombies
Dead Rising 2 has just reached store shelves and we had the chance to sit down with Capcom's Keiji Inafune to discuss zombies in general and Dead Rising in particular...
Hands-on: Rock Band 3
Our music game expert Jonas Elfving travelled to Boston to hang out with Harmonix, and try the new instruments and game modes.
Kung-Fu Live interview
The Playstation Eye-powered beat-em up offers a fighting experience on par with Kinect. But is it all smoke and mirrors?
BioShock: Infinite announced
Previously titled Project Icarus, the latest adventure from Irrational has finally been revealed. A city in the sky, a metropolis gone haywire... Here's what we know.
Interview: Fabio Paglianti on WRC
Gamereactor's Christian Gaca begin_of_the_skype_highlighting end_of_the_skype_highlighting travelled to Italy to meet up with the folks at Milestone to find out more about WRC: FIA World Rally Championship.
Interview: FIFA 11
David Rutter, senior producer and captain of the illustrious FIFA series, talks balls with Gamereactor - can FIFA 11 take the great game from strength to strength?
Interview: Paul Waters on F1 2010
Codemasters' Paul Waters describes how, with the latest in the F1 series, they hope to recreate the Formula One experience both on and off the track.
Best of E3 2010
E3 2010 is over, it's a whole new year until the next convention, and we've fought the jetlag to try to summarize the year's biggest gaming event in a couple of short lists.
Interview: Kaos Studios' Tae Kim on Homefront
Tae Kim is a former Field Operations Officer and now a consultant for Kaos Studios while working on their shooter Homefront.
With E3 only a fortnight away we thought it was time to come up with some predictions about what we will get to see at the biggest gaming event of the year...
Interview: Cliff Bleszinski
Cliff Bleszinski is best known for his work on the Gears of War and Unreal franchises, but now he is also spending some of his time on People Can Fly's Bulletstorm. He had a lot to say...