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The Music of Space Marine: Track by Track

The Music of Space Marine: Track by Track

PC / PS3 / Xbox 360

In an exclusive commentary, the composers of the Warhammer 40,000: Space Marine soundtrack talk us through their creation process for the game's score track by track.

Text: Gillen McAllister
The Games of Gamescom

The Games of Gamescom

Nintendo 3DS / PC / PS3 / Wii / Wii U / Xbox 360

Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.

Text: Gamereactor Staff
Best of Fall: Arkham City

Best of Fall: Arkham City

PC / PS3 / Wii U / Xbox 360

"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."

Text: Jonas Elfving (Gamereactor Sweden)
Military Aid - Andy McNab and DICE

Military Aid - Andy McNab and DICE

PC / PS3 / Xbox 360

Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.

Text: Jonas Elfving (Gamereactor Sweden)
The Road to Gamescom

The Road to Gamescom

Nintendo 3DS / PC / PS Vita / PS3 / Wii / Wii U / Xbox 360

The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.

Text: Bengt Lemne & Petter Mårtensson
Media Molecule Interview

Media Molecule Interview

PS3

"When you have something that is a success you have to take it and improve it, but without breaking it."

Text: Gillen McAllister
Game Artwork: E3 Special

Game Artwork: E3 Special

PC / PS Vita / PS3 / Xbox 360

With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.

Text: Gillen McAllister
Tomb Raider Interview: Karl Stewart

Tomb Raider Interview: Karl Stewart

PC / PS3 / Xbox 360

"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."

Text: Gillen McAllister
Dirt 3: The Soundtrack

Dirt 3: The Soundtrack

PC / PS3 / Xbox 360

To celebrate the release of Dirt 3, game composer Christian Stevenson explains the long-haul process necessary in putting together its soundtrack.

Text: Gillen McAllister
Creating the perfect game soundtack

Creating the perfect game soundtack

PC / PS3 / Xbox 360

We caught up with Dirt 3 composer Christian Stevenson to talk the dos and don'ts of licensed music in videogames. Here's eight commandments every game should follow.

Text: Gillen McAllister
Duke Nukem at BAFTA

Duke Nukem at BAFTA

PC / PS3 / Xbox 360

Why does Duke work today? Would Gearbox go digital? Will we see sequels to Borderlands? Answers to all that (plus an awkward fist-bump) in sixteen chunks of Q&A goodness.

Text: Gillen McAllister
Codemasters on Dirt 3

Codemasters on Dirt 3

PC / PS3 / Xbox 360

"The sensation of driving a rally car through the technical stages and that gamble of touching a snow bank has really been captured..."

Text: Kimmo Pukkila
Hands-on: Sonic Generations

Hands-on: Sonic Generations

PS3 / Xbox 360

"There is a more solid definition of how much Sonic weighs and the force he speeds ahead, which results in more responsive controls."

Text: Viktor Eriksson (Gamereactor Sweden)
Valve on Portal 2 (part 2)

Valve on Portal 2 (part 2)

Mac / PC / PS3 / Xbox 360

In this second interview with the people behind Portal 2, we dig into the more technical side of things and chat with programmer Jeep Barnett.

Text: Petter Mårtensson
Valve on Portal 2 (part 1)

Valve on Portal 2 (part 1)

Mac / PC / PS3 / Xbox 360

Joshua Weier is the project lead for Portal 2 and we got to have a nice, long chat with him about how one of this year's most anticipated games came to be.

Text: Rasmus Lund-Hansen (Gamereactor Denmark)
Human Head on Prey 2

Human Head on Prey 2

PC / PS3 / Xbox 360

"Why would you want to play Prey 2 online when there is Halo? We would rather make a really good single player adventure."

Text: Jonas Mäki (Gamereactor Sweden)
Sonic Generations interview

Sonic Generations interview

PS3 / Xbox 360

"The levels that you would have enjoyed, will be in the game and brought back to life and beautifully recreated in full HD. It's not just a rehash version."

Text: Martin Eiser
Operation Raccoon City: What If?

Operation Raccoon City: What If?

PC / PS3 / Xbox 360

"So, let's swing on that teaser's hook. Assume Leon bites the bullet. Because that'd be a real kick-in-the-teeth, rug-pulled-from under-you, "I see dead people" level of shock."

Text: Gillen McAllister
13 great digital titles for 2011

13 great digital titles for 2011

PC / PS3 / Xbox 360

2011's digital road is paved with some brilliant titles worthy of both your time and money. Consider this your checklist for the best thirteen games on their way to PSN and XBLA.

Text: Gillen McAllister
Into the Sanctum of Slime

Into the Sanctum of Slime

PC / PS3 / PSN / XBLA / Xbox 360

We shot a couple of questions to Ghostbusters: Sanctum of Slime producer Jonathan Moses.

Text: Bengt Lemne
Interview: Ridge Racer Unbounded

Interview: Ridge Racer Unbounded

PC / PS3 / Xbox 360

"The teaser trailer gives a taste of the game's mantra: "drive, destroy, dominate". That mantra summarises what we are doing. In addition to that, we have all sorts of cool stuff up our sleeves."

Text: Kimmo Pukkila | Gamereactor Finland
Dragon Age II's Mark Darrah

Dragon Age II's Mark Darrah

PC / PS3 / Xbox 360

We visited Bioware a while ago and sat down with Mark Darrah, executive producer on Dragon Age II, to discuss the franchise and the changes they have made this time around.

Text: Nikolaj Kürstein Jepsen (Gamereactor Denmark)
Marvel Vs Capcom 3: The Secrets

Marvel Vs Capcom 3: The Secrets

PS3 / Xbox 360

Capcom's brawler is rammed full of secrets as well as nods to both universes. Get the knowledge right here as we break two worlds wide open in our comprehensive game guide.

Text: Gillen McAllister
Marvel Vs Capcom 3 Interview

Marvel Vs Capcom 3 Interview

PS3 / Xbox 360

Tailoring gods and working network codes: MvC3 Director Ryota Niitsuma talks achieving fighting perfection, vacations, and exactly why the hell Shuma-Gorath is back.

Text: Gillen McAllister
Batman: Arkham City

Batman: Arkham City

PC / PS3 / Xbox 360

As we ready for the first gameplay footage of Rocksteady's sequel at this weekend's Spike Video Game Awards, we cover everything known about Arkham City so far.

Text: Gillen McAllister


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