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Battlefield 3: Composer Interview

Battlefield 3: Composer Interview

iOS / PC / PS3 / Xbox 360

"We'd play different games, mute the sound and try out our own music sketches to different game situations and see what we thought worked the best."

Text: Kimmo Pukkila
Christmas Buying Guide: PlayStation 3

Christmas Buying Guide: PlayStation 3

PS3

Thinking of branching out to another platform, or picking up your first console? Over the coming weeks we'll look at what each format has to offer you. First up: PS3.

Text: Mike Holmes
Kitase on Final Fantasy XIII-2

Kitase on Final Fantasy XIII-2

PS3 / Xbox 360

Final Fantasy developer, and producer on Final Fantasy XIII-2, Yoshinori Kitase discusses the title's development as well as the franchise and its future.

Text: Bengt Lemne
The Skyrim Diaries: Week One

The Skyrim Diaries: Week One

PC / PS3 / Xbox 360

Skyrim's a huge world, and there's a lot to discover. We kept notes during our first week in the realm; of our findings, thoughts and interactions. This is our tale.

Text: Gillen McAllister
TGS 11: The state of fighting games

TGS 11: The state of fighting games

Nintendo 3DS / PS Vita / PS3 / Xbox 360

"If there is one genre where the Japanese still reign supreme and showed a lot of promise at Tokyo Game Show, it's the fighting genre."

Text: Bengt Lemne
Tokyo Game Show: Pictorial Review

Tokyo Game Show: Pictorial Review

Nintendo 3DS / PC / PS Vita / PS3 / Wii / Xbox 360

A pictorial guide to Tokyo Game Show: GRTV documents the sights and scenes at TGS between interviews and gaming hands-on.

Text: Bengt Lemne
The Music of Space Marine: Track by Track

The Music of Space Marine: Track by Track

PC / PS3 / Xbox 360

In an exclusive commentary, the composers of the Warhammer 40,000: Space Marine soundtrack talk us through their creation process for the game's score track by track.

Text: Gillen McAllister
The Games of Gamescom

The Games of Gamescom

Nintendo 3DS / PC / PS3 / Wii / Wii U / Xbox 360

Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.

Text: Gamereactor Staff
Best of Fall: Arkham City

Best of Fall: Arkham City

PC / PS3 / Wii U / Xbox 360

"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."

Text: Jonas Elfving (Gamereactor Sweden)
Military Aid - Andy McNab and DICE

Military Aid - Andy McNab and DICE

PC / PS3 / Xbox 360

Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.

Text: Jonas Elfving (Gamereactor Sweden)
The Road to Gamescom

The Road to Gamescom

Nintendo 3DS / PC / PS Vita / PS3 / Wii / Wii U / Xbox 360

The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.

Text: Bengt Lemne & Petter Mårtensson
Media Molecule Interview

Media Molecule Interview

PS3

"When you have something that is a success you have to take it and improve it, but without breaking it."

Text: Gillen McAllister
Game Artwork: E3 Special

Game Artwork: E3 Special

PC / PS Vita / PS3 / Xbox 360

With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.

Text: Gillen McAllister
Tomb Raider Interview: Karl Stewart

Tomb Raider Interview: Karl Stewart

PC / PS3 / Xbox 360

"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."

Text: Gillen McAllister
Dirt 3: The Soundtrack

Dirt 3: The Soundtrack

PC / PS3 / Xbox 360

To celebrate the release of Dirt 3, game composer Christian Stevenson explains the long-haul process necessary in putting together its soundtrack.

Text: Gillen McAllister
Creating the perfect game soundtack

Creating the perfect game soundtack

PC / PS3 / Xbox 360

We caught up with Dirt 3 composer Christian Stevenson to talk the dos and don'ts of licensed music in videogames. Here's eight commandments every game should follow.

Text: Gillen McAllister
Duke Nukem at BAFTA

Duke Nukem at BAFTA

PC / PS3 / Xbox 360

Why does Duke work today? Would Gearbox go digital? Will we see sequels to Borderlands? Answers to all that (plus an awkward fist-bump) in sixteen chunks of Q&A goodness.

Text: Gillen McAllister
Codemasters on Dirt 3

Codemasters on Dirt 3

PC / PS3 / Xbox 360

"The sensation of driving a rally car through the technical stages and that gamble of touching a snow bank has really been captured..."

Text: Kimmo Pukkila
Hands-on: Sonic Generations

Hands-on: Sonic Generations

PS3 / Xbox 360

"There is a more solid definition of how much Sonic weighs and the force he speeds ahead, which results in more responsive controls."

Text: Viktor Eriksson (Gamereactor Sweden)
Valve on Portal 2 (part 2)

Valve on Portal 2 (part 2)

Mac / PC / PS3 / Xbox 360

In this second interview with the people behind Portal 2, we dig into the more technical side of things and chat with programmer Jeep Barnett.

Text: Petter Mårtensson
Valve on Portal 2 (part 1)

Valve on Portal 2 (part 1)

Mac / PC / PS3 / Xbox 360

Joshua Weier is the project lead for Portal 2 and we got to have a nice, long chat with him about how one of this year's most anticipated games came to be.

Text: Rasmus Lund-Hansen (Gamereactor Denmark)
Human Head on Prey 2

Human Head on Prey 2

PC / PS3 / Xbox 360

"Why would you want to play Prey 2 online when there is Halo? We would rather make a really good single player adventure."

Text: Jonas Mäki (Gamereactor Sweden)
Sonic Generations interview

Sonic Generations interview

PS3 / Xbox 360

"The levels that you would have enjoyed, will be in the game and brought back to life and beautifully recreated in full HD. It's not just a rehash version."

Text: Martin Eiser (Gamereactor Germany)
Operation Raccoon City: What If?

Operation Raccoon City: What If?

PC / PS3 / Xbox 360

"So, let's swing on that teaser's hook. Assume Leon bites the bullet. Because that'd be a real kick-in-the-teeth, rug-pulled-from under-you, "I see dead people" level of shock."

Text: Gillen McAllister


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