We're back with another compilation of the best shows GRTV had to offer last month.
Can Capcom ever appease its fans? We approach the changing faces of DmC and Lost Planet to ask: what's wrong with trying something new?
Twelve months after release, we re-evaluate the impact of Deus Ex, and talk to its creators about its creation.
Darksiders II composer Jesper Kyd walks us through some of his personal highlights from the game's score.
Everything from the nightlife of footballers, to undressing slutty blondes and papercrafting.
From 1984 and onwards, Psygnosis and later Studio Liverpool, was at the center of British game development.
The first hands-on with the Horde-like Robot Slaughter. The Mechromancer revealed. All Classes tried: Borderlands 2 finally reveals all its secrets.
For seven days Gamereactor's bringing you unrivalled access to Gearbox and the world of Borderlands 2. Come inside to find out what's coming.
"More and more frequently we are being asked to choose the lesser of two evils, and that can make it uncomfortable to say the least."
Gamescom is a celebration of gaming culture, and it's represents a week were truly all aspects of gaming come together.
Five key staff members give their accounts of the work that's went into the latest Resident Evil title - from bathhouses to console-crashing bosses.
Shows you may have overlooked, some that were truly epic in scope, and some that were just plain fun.
We try out John Carmack's latest invention - a head-mounted display that may herald the next era of gaming, and talk to the man about the project and its future.
"The emphasis then: current Final Fantasy games aren't matching their pre-millennium counterparts."
"They're pushing the boundaries of the medium in different ways, but all share the ability to capture the world's attention whatever they decide to show."
"It's more all the different things that we're trying to include. For Tekken 6, it was 'This is Your Fight'. This time, it's like a festival."
This week: console exclusivity wars, Nintendo's biggest mistake, making gaming marketable, and those taken from us too soon.
We take a look back at a disappointing E3 2012 and come up with some suggestions...
"My heart's already hammering from the caffeine. My system's battling both it and mild stirrings of jet-lag with all the vigour of Henry Rollins wrestling a crocodile."
"He's more worried about reactions: to the hands-on, to the changes IO is implementing in Absolution. We talk everything."
I love sneaking around. As far as I'm concerned, it's the only way to travel.
"With an onslaught of information, screens, video and more it's easy to get lost in the barrage for the latest Call of Duty. Here's everything you need in one place."
"We live, we die, we live again, we die again. It's a never ending grind, yet still we push on, always seeking to better ourselves."
"Even if it's next year before we see the final product, in the gaming world, delays can only be a good thing, right?"
"Sonic Jam had interactive museums loaded with artwork, advertisements, unseen test footage. It'd be great to see something similar included in today's collections."
An insider's look at covering one of the most eclectic events on the gaming calendar, as we chart the five days worth of work that is GDC.
With the end credits rolling across screens up and down the country, we talk to the Mass Effect 3's composers about wrapping up the trilogy.
Hands-on with Sega's newest batch of digital titles proves the company's got the perfect mix of classic and new.
"As we play more together, our game grows more instinctive. What was once long-ball is now the smooth execution of pass and move. It's just like watching Brazil."
How Call of Duty 4: Modern Warfare won the FPS war.
With the return of the Reapers only a few days away, we thought it was about time that we took a closer look at how Shepard and co are preparing for the inevitable invasion.
"Kevin Butler's speech at Sony's E3 Conference asked, and argued, 'what is a gamer?' and why the inclusion of new audiences wasn't to the detriment of the industry."
"From the very beginning one key element was to come up with a AAA shooter experience set in an island begging to be explored."
"The days of buying a complete boxed experience once and then own it for all time is probably going the way of the Dodo."
"Do you see a happy ending here Jackie?"
Team Bondi and Brendan McNamara might have only made one game together; but what a game! Although L.A. Noire had limitations, it still opened the door to whole new world of realistic interactive entertainment.
This Weekender, we toast bars, inns, cafes, islands: those particular settings in games that become our particular watering holes from the day's adventure.
With FIFA 12 becoming the best-selling sports title of all time, we look at the franchise and how it has evolved over the years to become the most popular sports title on the planet.
The announcement trailer for Resident Evil 6 packs a hefty punch and - if you blink - you'll miss some key information and teases. Here's the facts and speculation so far.
"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."
How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.
Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.
"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."
As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.
It's that time of year, the time we set aside to speculate and perhaps even provoke one or two of you. What is 2012 going to be like? Here's our take.
On the eve of the Christmas celebrations the team recounts memories of season past, and how they're spending their holidays.
"I honestly wasn't sure if they would allow string quartet music in a huge horror title, but fortunately they trusted me enough to let me try."
The Spike Video Game Awards aired this weekend, with a horde of new announcements, screens and trailers. We round up everything you need to know and see.
"The best experiences we've had in Skyrim have probably been off the main trail, on side quests and just doing random stuff."
Our fifth piece in Gaming's Defining Moments takes us back four years to the first Bioshock title and the amazing plot twist it brings.