With the end credits rolling across screens up and down the country, we talk to the Mass Effect 3's composers about wrapping up the trilogy.
Hands-on with Sega's newest batch of digital titles proves the company's got the perfect mix of classic and new.
"As we play more together, our game grows more instinctive. What was once long-ball is now the smooth execution of pass and move. It's just like watching Brazil."
How Call of Duty 4: Modern Warfare won the FPS war.
With the return of the Reapers only a few days away, we thought it was about time that we took a closer look at how Shepard and co are preparing for the inevitable invasion.
"Kevin Butler's speech at Sony's E3 Conference asked, and argued, 'what is a gamer?' and why the inclusion of new audiences wasn't to the detriment of the industry."
"From the very beginning one key element was to come up with a AAA shooter experience set in an island begging to be explored."
"The days of buying a complete boxed experience once and then own it for all time is probably going the way of the Dodo."
"Do you see a happy ending here Jackie?"
Team Bondi and Brendan McNamara might have only made one game together; but what a game! Although L.A. Noire had limitations, it still opened the door to whole new world of realistic interactive entertainment.
This Weekender, we toast bars, inns, cafes, islands: those particular settings in games that become our particular watering holes from the day's adventure.
With FIFA 12 becoming the best-selling sports title of all time, we look at the franchise and how it has evolved over the years to become the most popular sports title on the planet.
The announcement trailer for Resident Evil 6 packs a hefty punch and - if you blink - you'll miss some key information and teases. Here's the facts and speculation so far.
"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."
How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.
Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.
"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."
As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.
It's that time of year, the time we set aside to speculate and perhaps even provoke one or two of you. What is 2012 going to be like? Here's our take.
On the eve of the Christmas celebrations the team recounts memories of season past, and how they're spending their holidays.
"I honestly wasn't sure if they would allow string quartet music in a huge horror title, but fortunately they trusted me enough to let me try."
The Spike Video Game Awards aired this weekend, with a horde of new announcements, screens and trailers. We round up everything you need to know and see.
"The best experiences we've had in Skyrim have probably been off the main trail, on side quests and just doing random stuff."
Our fifth piece in Gaming's Defining Moments takes us back four years to the first Bioshock title and the amazing plot twist it brings.
We compile the best high-res artwork currently around for you to admire and download for your desktop, mobile device, tablet or gaming console.