"He's more worried about reactions: to the hands-on, to the changes IO is implementing in Absolution. We talk everything."
I love sneaking around. As far as I'm concerned, it's the only way to travel.
"With an onslaught of information, screens, video and more it's easy to get lost in the barrage for the latest Call of Duty. Here's everything you need in one place."
"We live, we die, we live again, we die again. It's a never ending grind, yet still we push on, always seeking to better ourselves."
"Even if it's next year before we see the final product, in the gaming world, delays can only be a good thing, right?"
"Sonic Jam had interactive museums loaded with artwork, advertisements, unseen test footage. It'd be great to see something similar included in today's collections."
An insider's look at covering one of the most eclectic events on the gaming calendar, as we chart the five days worth of work that is GDC.
With the end credits rolling across screens up and down the country, we talk to the Mass Effect 3's composers about wrapping up the trilogy.
Hands-on with Sega's newest batch of digital titles proves the company's got the perfect mix of classic and new.
"As we play more together, our game grows more instinctive. What was once long-ball is now the smooth execution of pass and move. It's just like watching Brazil."
How Call of Duty 4: Modern Warfare won the FPS war.
With the return of the Reapers only a few days away, we thought it was about time that we took a closer look at how Shepard and co are preparing for the inevitable invasion.
"Kevin Butler's speech at Sony's E3 Conference asked, and argued, 'what is a gamer?' and why the inclusion of new audiences wasn't to the detriment of the industry."
"From the very beginning one key element was to come up with a AAA shooter experience set in an island begging to be explored."
"The days of buying a complete boxed experience once and then own it for all time is probably going the way of the Dodo."
"Do you see a happy ending here Jackie?"
Team Bondi and Brendan McNamara might have only made one game together; but what a game! Although L.A. Noire had limitations, it still opened the door to whole new world of realistic interactive entertainment.
This Weekender, we toast bars, inns, cafes, islands: those particular settings in games that become our particular watering holes from the day's adventure.
With FIFA 12 becoming the best-selling sports title of all time, we look at the franchise and how it has evolved over the years to become the most popular sports title on the planet.
The announcement trailer for Resident Evil 6 packs a hefty punch and - if you blink - you'll miss some key information and teases. Here's the facts and speculation so far.
"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."
How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.
Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.
"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."
As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.