After three action-RPG games in the fantasy franchise Van Helsing, Neocore Games used its experience to create a new entry in the Warhammer 40,000 universe. GameReactor had the chance to meet Gergő Vas, public relations manager at Neocore Games, to talk about their next game, Warhammer 40.000: Inquisitor - Martyr, and although the game is still in Steam Early Access with a release date scheduled in for the first quarter of 2018, the PR manager finally confessed that the date will be revealed soon.
Vas invited us to watch one of the Warhammer 40,000: Inquisitor - Martyr's missions played out on a splendid 4K screen, talking us through the features and the characteristics of the game. "This is a game set in the Warhammer 40,000 universe, the Games Workshop franchise. This is an action-RPG with various classes where you can create your own character. You can go on multiplayer missions or do our single-player story campaign. The story mode is more like a narrative story that you start and finish alone but there's multiplayer maps, up to four players, where you go on random missions. The game is already in Steam Early Access, with the random missions and the PvP mode. The campaign is still a work in progress but I can say a word: you will be in an abandoned section of the galaxy to investigate a spaceship named Martyr that is drifting into space, and you will have to find what happened inside. You will have some great revelations here. It's set in the Warhammer 40K current timeline so it's following the lore. I'm sure the people who are following the lore will like the story campaign. But I don't want to spoil anything so you will have to wait for the final game."
Then he showed us the different types of characters and the customisation options so far. "To create your character, you can choose between three different classes and three under-classes. They are all inquisitors, sorts of very powerful investigators. First, there is the Crusader, really tanky but he's the slower character. He fights with heavy weapons and shields. The second one is the Assassin, he is moving fast with double swords but can also be a static character with a sniper rifle. He's faster than everyone and he's really fun to play. The last class is the Psyker but it's not available yet. You can already customise your character with tons of weapons and armour, so you can make a lot of different builds. When you kill monsters, you find all kinds of loot including implants, armours, or weapons and as you level up you will get skill points that you can use for upgrading your stats. There is also a hub where you can craft gear or items. You can find different materials and recipes so crafting is pretty cool in this game. There's also the inoculator, which is a Warhammer item that improves your stats like healing or critical hits. You can create a really unique character."
Then he started one of these random missions to show us a disgusting infested spaceship. We asked him if this content is procedurally generated like you'd find in a roguelike, to which he said: "Not exactly. The difference is that it's not an endless map. Here for example, you have to find three portals and destroy them but there's a lot of various missions in various environments so all missions are unique. The difficulty adapts to your power level so you can go on missions with the exact same level as you or you can get better gear on a mission with more power level. It's more difficult of course but the game becomes more tactical. Strategy is an important part of the game, for example, when you see yellow dots, it means that you can use the setting element as a cover but the enemy can use it as well. If you have a low-level character in a difficult mission, the game can get really tactical. So, the difficulty depends on you."
"I think it's not really appropriate for the players to talk about DLC before the final game. We have plans but nothing solid for now. Actually, we add new content every month, for example, the controller support was recently added. We will continue to support the game after the release with new and free content during the season events. There will be mini stories, new enemy types, new weapons."
The design of the game is so far from their previous games that we couldn't resist asking how they jumped from Van Helsing to a space universe as big as Warhammer 40,000. "After Van Helsing we wanted to do something that is not fantasy, but we still wanted to make something very bloody and gory, something very mature. We have this experience in action-RPG so the formula was there to do something set in a futuristic world. The Warhammer universe didn't really have an action RPG yet so we took that opportunity and Games Workshop was very supportive! They are really helpful, they send us all the necessary information on lore. They wanted to see if it's properly made and it's working for both of us."
As the game will be coming out on PS4 and Xbox One, controller support is essential: "It's a bit different. There are a lot of things to do in the game, so it's not just using four buttons. The guys understood that and made a really good job. We are still working on it but the game will support PS4 Pro and Xbox One X so there will be high resolution. For now, the early access is only on PC but the final release will come up at the same time, during the first quarter of next year. I think we'll announce the release date soon."