In the latest issue of Gamereactor Magazine - out in stores today - we have an interview with Legend of Zelda producer Eiji Aonuma, who discusses not only the remake of Majora's Mask (out last Friday, and reviewed here), but the upcoming Wii U title.
"A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough," he responded when asked how the studio was transitioning to the new world teased in last year's demo. "Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the new Wii U title."
He also commented on claims that the series had finally gone open world.
"When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.
"What's changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn't changed."
And keeping track of where you are in that open world is now easier with the second screen on the Wii U GamePad, which Aonuma says aids with the sense of adventure while paralleling real life.
"Recently, I've taken to relying on the map on my smart phone when I'm out walking in a place I'm not familiar with. A map isn't something you keep tucked away in your bag, it's by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure."
You can read the full interview only in Gamereactor Magazine, out today and available in stores nationwide. To get the magazine delivered straight to your door, head on over to our subscriptions page.
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