We talked to Amplitude Studios' Romain de Waubert about Endless Space 2 at Gamescom and we asked him about the status of the company now it has been picked up by Sega.
"It's very new", he said. "We are extremely happy about it, you know. With us we can focus on just one thing, making games, making the best games, and not have to focus on finding new customers. The word 'customer' just doesn't fit, it's not my job, it's not our competence, that's not who we are. We're all about players and playing the game and testing it and polishing it and not having to worry about something which is part, actually, of making video games but it's not our speciality. To find someone who's really good at that, you know that they will fight very hard for you and it's just really awesome". He continued "when we announced that to the people at the company we were really amazed at the reaction that we had. Everyone always has something positive to say about them".
In terms of early access for Endless Space 2, de Waubert said "the first thing is, while we're finishing early access, is to ask our core players that are already playing the game whether they think early access is ready so it's a frightening moment because they will always find something at that stage because it's not even alpha yet, it's about to get alpha. It's early but we need feedback early so we need to find with our core players if they're happy with it, as long as they're happy we can go early. We hope in the coming month we should be in early access, and then it's about bringing in as many people as we can to get so much more feedback to evolve that game".
Endless Space 2 launches into Early Access next month on Steam.
Loading next content