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Cyberpunk 2077

All actions have an impact on Cyberpunk 2077's story

CD Projekt Red's lead quest designer Philipp Weber spoke in a Q&A recently about the various stories available in the RPG.

With CD Projekt Red responsible for the acclaimed RPG The Witcher 3: Wild Hunt, it's safe to say that people are excited for Cyberpunk 2077, especially regarding the story that fans can experience.

Senior quest designer Philipp Weber recently hosted a Q&A with fans discussing various topics, including his work in the industry, but inevitably the questions about Cyberpunk 2077 specifically came about, including the difference between main and side quests.

"Main quests are usually the largest quests in the game and are the ones players have to play to get to the end of the story. Of course we make a nonlinear game, so not all main quests are always required, but those are usually the ones that have the main characters and themes in them that we want to convey. If you wanted, you could only play the main quests and should still get a really good experience," he explained.

"Side quests are all other quests we put into the game. They can be as large or even bigger as a main quest, or just very short. They are based on all the ideas and stories we want to tell that don't have a place in our main story. Sometimes they also have a specific purpose, like introducing a new theme to the game, or telling the story of a specific community or location."

But then we have Street Stories, which are actually smaller jobs for street cred and reputation. These are also varied, with creative solutions needed, and they're designed by the Open World Team instead. Last up there are minor quests too, some of which take a few minutes, although "they all should tell an interesting story nevertheless".

Those who like exploring extra content should expect the side quests to have an impact on your game too. Not all of these will impact the story, but some continue the narrative from the main quest or even establish a new branch in the central storyline.

"As an example, many people didn't even realize that by the time they were finishing the storyline of the Bloody Baron in Wild Hunt, they were already playing a side quest that continued this story thread from our main quests. The main quest was over once Geralt found information about Ciri, but the Baron's story still continued as a side quest," Weber continues.

"We of course like to make the game so anything you do could possibly have an impact on the main story of the game. Characters you only meet in a side quest would then suddenly show up in the main story. This way, the player never knows what to expect. Sometimes a small quest can turn into something much bigger and then change the whole main story of the game. So it's absolutely worth playing every quest in the game and to see how they interact with each other."

As for 'failing' quests, you'll never be greeted with a game over screen, other than when you die. Failing always means a different outcome, which in turn needs solutions as to how the quest can continue, even with mainline missions. "We just always try to find what makes sense and offer as many different possibilities and consequences as possible, but sometimes we also have to balance how much we can realistically do," Weber adds.

Are you excited to see what CDPR has in store when it comes to quests?

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Cyberpunk 2077