Review

Spider-Man: Shattered Dimensions

Text: Bengt Lemne
  1. PAGE:
  2. 1
  3. 2

Is Spider-Man the next superhero to be done right in a video game, or are we in for yet another disappointment? Bengt has been swinging his way through Spider-Man: Shattered Dimensions.

Leading up to the release of Spider-Man: Shattered Dimensions one game has been mentioned over and over and over again - Batman: Arkham Asylum. Call it superhero envy, or just plain old hype, but somehow someone got the idea that if Batman could do it, so could Spider-Man. It didn't quite turn out that way, even if Shattered Dimensions is a step in the right direction for Spidey. It's not a sandbox game filled with repetitive missions like many of its predecessors, but instead it's a traditional third person action adventure. One that stars four incarnations of Spider-Man.

This is where I would normally spend a paragraph telling you about the story, but to be honest I skipped the opening sequence by mistake (maybe it was pure reflex). But I don't think I missed out on much. Spidey needs to collect shards of some tablet in order to restore order in the four universes, and somehow every shard has fallen into the hands off a villain. Tough luck. Each level sees one of four Spider-Men chase after a bad guy, beat him up a little, take out his hench men, maybe save a hostage or two, kick shard enhanced villain in a final showdown and move on. Rinse and repeat. And add to that a rather poorly written dialogue, that will have you cringing on occasion.

It sounds terribly repetitive, and in terms of narrative it is, but fortunately the gameplay is a bit more varied and the four different Spider-Men each have their own unique feel to the gameplay and visual style. The core fighting mechanics remain the same throughout, but the difference between the stealth sections of Spider-Man Noir and the rage mode of Ultimate Spider-Man is vast.

Speaking of noir, I had high hopes for the stealth section, especially as the game was being constantly compared to Batman: Arkham Asylum, but unfortunately the noir levels came across as the least interesting ones. The levels mainly consisted of zipping on beams above your enemies and catching them with a one button takedown from above when it was safe to do so. Boring and repetitive.

Then I enjoyed the Ultimate and 2099 sections of the game far more. Action, action, action. But thanks to a rather nice fighting system that you evolve by spending points you earn by defeating enemies and completing challenges, it's up to you to make it interesting. The enemies you face are rather boring, even if some levels feature unique kinds of enemies, one example is the sand enemies you face in the Sandman level. Before you defeat them you have turn sand into clay by throwing water barrels at them or opening up water valves. It's variation compared to the rest of the game, but spending 40 minutes or so fighting sand enemies still feels a bit repetitive. I had a feeling that the levels stretched on for just a bit too long, and by the end of it I was a bit tired of that Spider-Man and the theme of the level.

  1. PAGE:
  2. 1
  3. 2
The text continues on the next page
Spider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Spider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Spider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Related links:

The 20 latest programs:
(Interviews, reportages, reviews)

Diablo III - Launch Teaser
2012-05-16

We were on site for one of six official European Diablo III launch events in Stockholm. In this brief teaser you can see people go nuts as they count ..

Diablo III - Cinematics Interview
2012-05-16

We caught up with Noel Wolfman, production director at the Cinematics department at Blizzard, to discuss cinematics and the Diablo III launch.

Ubisoft Massive - Managing Director Interview
2012-05-16

At a recent visit to Ubisoft Massive, currently working on the multiplayer of Far Cry 3 and a big secret project, we caught up with managing director ..

Lollipop Chainsaw Special
2012-05-15

Did you miss out on an invitation to the Lollipop Chainsaw party during GDC? Fear not. We've got you covered. Starring Suda51, James Gunn and Juliet S..

FIFA 13 - Gameplay Director Interview
2012-05-15

We caught up with Aaron McHardy to talk about the new FIFA 13, and what Aaron calls "gameplay nuggets".

Review: Max Payne 3
2012-05-14

Max Payne is finally back and Rasmus sat down with Lee to tell us if Rockstar has done him justice.

GRTV News - 11 May
2012-05-11

Anastasiya brings us good news - Dead Space 3 announced - and bad news - Bioshock Infinite delayed - in this edition of GRTV News.

Games to look for in May
2012-05-10

May is a busy month for gaming as Max Payne 3 and Diablo III are finally hitting stores, but there are also other interesting titles to keep an eye on..

AR Drone 2.0 - First Impressions
2012-05-10

Thomas Blichfeldt has been climbing the rooftops testing the new iteration of the popular RC hovercraft AR Drone.

Far Cry 3 - Multiplayer Producer Interview
2012-05-10

We talked to Petter Sydow, multiplayer producer at Ubisoft Massive on Far Cry 3, about the development of the game and the co-operation with Ubisoft M..

Madagascar 3 - Interview
2012-05-10

We caught up with Brian Etheridge, senior producer on Madagascar 3: The Video Game, to learn more about the latest game based on an animated movie.

Manse Games - Interview
2012-05-09

Manse Games is a governmentally funded initiative that has helped the Tampere region in Finland develop into one of the world's richest regions for in..

Dreamtopia - Interview
2012-05-09

We caught up with Ngmoco's Catherine Silvestri to learn more about Dreamtopia and just what kind of dreams we can realise in that game.

Review: Prototype 2
2012-05-08

Thomas Blichfeldt sat down with Prototype 2 reviewer Lee West to find out more about the sequel and whether or not it lives up to expectations.

Anmynor - Interview
2012-05-08

When the developers had left GDC early, we were left to interview Derek Asoto about Anmynor, who works on Hero Engine that powers the game.

Trailershow - May 8th 2012
2012-05-08

Not sure which trailers are worth your time? Anastasiya has the solution.

A Game of Dwarves - Lead Designer Interview
2012-05-07

We caught up with lead designer to talk about Zeal Game Studios' A Game of Dwarves - a classical management game littered with short fellows who like..

Visions of Zosimos - Interview
2012-05-04

We met with Forever Interactive's Eldon Kurth to find out more about the novel MMO proposition of Visions of Zosimos.

Hegemony: Rome - Interview
2012-05-04

Hegemony Rome developers Longbow Games were one of the last developers we met up with at GDC as we try and find out more about their upcoming strategy..

Skyfall - Interview
2012-05-04

We caught up with Tom Hess, producer at Ngmoco on the recently released Android RPG Skyfall that is also making it's way onto iOS in the near future.

Starvoid - Interview
2012-05-03

Zeal Game Studios are working on a pick up and play real time strategy game called Starvoid (formerly known as Red Frontier) and we caught up with gam..

Shadow Puppeteer - Interview
2012-05-03

We caught up with Klas Lothe from Norwegian Sarepta Studio to talk about their interesting new project - Shadow Puppeteer.

Download Roundup: May 2012
2012-05-03

It's the debut of GRTV's all-new, all-digital monthly show: Download Roundup! The biggest names of the month reviewed and rated as we ask: which is wo..

Codemasters Racenet - Interview
2012-05-03

Gamereactor's Arttu Rajala caught up with Codemasters' Ian Smith to discuss the features of the recently announced and launched Racenet service.

EA Sports Executive Vice President Andrew Wilson - Interview
2012-05-02

The EA Sports VP talks social gaming, roster crossovers, the future of FIFA and much more.

The Repopulation - Interview
2012-05-01

Co-lead developer Josh Halls talks us through the plans for his studio's F2P MMO sandbox sci-fi spectacular, Repopulation.

Fractured Soul - Interview
2012-05-01

We talk to Endgame Studios about its dual-screen 3DS actioner in the style of Castlevania and Metroid.

N.O.V.A. 3 - First 10 min
2012-04-30

Here's the first ten minutes of N.O.V.A 3 on iPad 2, the returning FPS.

GRTV News - 27 April
2012-04-27

Anastasiya returns to give us a brief look at the top news stories of the week.

Disgaea 3: Abscence of Detention - Interview
2012-04-27

We caught up with Jack Niida and Ryan Phillips from NIS America to discuss the PS Vita version of Disgaea 3.

Soft Kinetic - Interview
2012-04-27

We met up with Virgile Delporte from Soft Kinetic to discuss their technology and the future of gesture based controls.

Dishonored - Creative Directors Interview
2012-04-27

Gillen met with creative directors Harvey Smith and Raphaël Colantonio to discuss the design decisions that have gone into creating the extremely prom..

Line of Defense - Interview
2012-04-26

"It's pretty much taking two scorpions and dropping them in a jar." 3000AD's Derek Smart explains his vision for game balance among other things in th..

Battlefield 3 - Close Quarters Interview
2012-04-26

DICE have plans for themed DLC packs for Battlefield 3. First up is Close Quarters, and we recently talked to lead designer Niklas Fegraeus about it.

Tera - Westernisation Interview
2012-04-26

We caught up with Frogster's Ellen-Jane Austin to discuss the "westernisation" of upcoming MMORPG Tera.

Bitsquid - Interview
2012-04-26

Bitsquid is an up and coming engine developer that is used for such games as War of the Roses, The Showdown Effect, and the upcoming Oddworld titles. ..

Colors! 3D - Interview
2012-04-26

We caught up with Jens Andersson, creator of the recently released Colors! 3D, during GDC and he told us all about what the Nintendo 3DS application i..

Crysis 3 - Interview
2012-04-24

Vegatation. Alien weapons. The Revenge tour. Crytek's Director of Creative Development Rasmus Højengaard talks Crysis 3.

War of the Roses - Hands-on Interview
2012-04-23

We were on site for the very first press hands-on session with War of the Roses to learn more about the mechanics and gruesome executions from lead de..

War Inc. - Interview
2012-04-23

We caught up with War Inc. producer Tyler Sparks at a hotel during GDC to find out more about the recently launched free-to-play shooter.

Poll Did Blizzard get a bad deal over DOTA naming rights?
  • 50% 1. Yes, the DotA was a Warcraft mod, Blizzard should have the rights.
  • 0% 2. No, Valve hired one of people responsible for the mod, the name should be theirs.
  • 0% 3. They should both take a seat on the naughty step.
  • 50% 4. Isn't it nice when two massive companies can settle a dispute in such a friendly manner.
Result
Gamereactor iPad Magazine
Gamereactor Gamereactor since 1998 - Published by Gamez Publishing A/S Toftebæksvej 6, 2800 Kongens Lyngby, Denmark +4545887600

Gamereactor.eu

Read the latest reviews, news, previews and much more from Gamereactor

Screenshots