This Collection is simply all the PS2 games in the franchise, collected on a slender blue disc (or just non-coloured for the Xbox 360 version) and scaled to fit the requirements of TVs both large and high-resolution.
The increase in the number of pixels seems to have gone smoothly, and the introduction of trophies and Achievements is naturally a welcome change. Although not all the irregularities are corrected, it is still a crackingly good collection.
For those of you who have not had the honor of meeting this franchise before, I can tell that Devil May Cry is the Gothic cocktail Resident Evil and God of War would have been. The story is arguably just as non-important as their parents and is just an excuse for a huge variety of demonic bosses that you must fight your way through.
The games are structured in missions with specific goals, ending with a thorough assessment of your time and your stylish ways. Be fast and cool and you are rewarded with a lot of red rocks that act as currency to upgrade guns, swords and Dante, the protagonist.
Our white-mopped hero is descended from the demon Sparda who over 2000 years ago protected humanity against another demon, Mundus. There's a couple of advantages of being half-demon. Among other things, he can withstand a lot of beatings, he's masterful with swords and spices like it all with his two favorite pistols, which never needs reloading. To top it all he can, for short periods of time, transform into a stronger demonic form, which may be enough to tip an extremely disadvantageous battle to your favor.
Let's take a look at each game in turn.
Devil May Cry came out back in 2001 but still works surprisingly well even today. The story's lightly ludicrous, involving a lady who skewers Dante through the chest to get his attention and demons who'll take over the world unless someone stops them.
The combat system works well even today, as its robust enough to be as simply or as sophisticated as you wish. The textures could have been scrubbed up and animations are still not brilliant, and the sound effects lack punch. The music choice is the more interesting, more rocky than creepy. I also noticed that the menus and cutscenes are still in the completely outdated 4:3 format, which Capcom could have taken the time to fix. Fortunately, the rest of the game in proper widescreen format, and generally a joy to play.