Review

The Saboteur

Published 2009-12-04
Text: Michael Bregnbak

As EA decided to close down Pandemic Studios The Saboteur is the last true game to come out what used to one of the hottest developers in the world a few years ago.

The video games industry can be harsh. It's a cut throat business and there is no place for sentimentality or reminiscing on a glorious past. The only thing that counts are sales numbers and a game developer is never worth more than its latest title.

That is true for Pandemic Studios. They were picked up in 2007 by EA, and it looked like they were heading for a bright future. With titles like Full Spectrum Warrior and Mercenaries they had built a solid reputation in the industry. Today Pandemic Studios only exists on paper. With EA cutting 200 people, including its founders, closing down the Westwood facilities and moving the few remaining staffers to the EA Los Angeles studio, there is no way around the fact that Pandemic Studios is dead, despite the fact that the brand lives on.

The timing could not be worse for The Saboteur. From the sidelines it appears like EA don't have much confidence in the game and its developers. Would they have shut down the studio if they had full confidence in the game?

Unfortunately EA acted correctly. The Saboteur is not a very good game. Neither is it particularly poor. But in a competitive market, with tons of quality titles there it is easy to understand why EA came to their decision.

But let's forget about all that and start at the beginning. A very sparsely dressed night club singer appears on screen accompanied by some laid back jazz notes. She has a seducing air about her as she sings while the sleepy house band fall back into the background.

It's 1940 in Paris. The night club is called The Belle, a place that has certainly seen better days. Tonight it is filled to the brim with drunk and rowdy German soldiers. I'm standing at the bar and one of the first thing to catch my eye is a booth with five men caught in a synchronised animation loop. It's almost hypnotic. Not the most polished first impression.

Within short I'm contact by Luc. He is the leader of the local resistance, and despite the fact that the club is full of members of the German Wehrmacht, he is persistent in his attempt to get me to join the course. He has heard of me - Sean Devlin. Irish race driver who fled to France after a race just as World War II broke out. My best friend was murdered and I'm out for revenge.

The Saboteur is best described as a mix of the climbing and stealth elements of Assassin's Creed, the open world and mission structure of Grand Theft Auto and the relaxed action of Pandemic's own Mercenaries series.

At one point in the game I'm at the top of a building. The climb was an uncomfortable as it showcased the stiff animations and poor texture work. As I finally arrive I take out my MP44 that I've purchased on the black market. A lonely German soldier is patrolling the street below me. As my first shot hits his body the street is swarming with Nazis. Fortunately none of them know how to climb buildings so I'm safe on the rooftop.

I clear the streets below of soldiers but only to my left, because there is no way I can shoot those on the right as the aim is fixed above my right shoulder. A fact I have found myself cursing several times as I play through the game. It often means the enemies can see me long before I can spot them.

After a few minutes on the roof I get restless. I've run out of grenades. I run up to the German loud speaker that was my objective for the mission. With a well placed explosive I end the constant stream of Nazi propaganda.

These loud speakers are just one of the many German installations that are marked on my map over Paris that I can make money sabotaging. Unfortunately it is an hopelessly trivial task to destroy the hundreds of German installations that are spread out on the map.

Despite the fact that the building is surrounded by German soldiers, my exit is fairly undramatic. There is a conveniently located hiding place right beside me. I crawl in and after a few seconds the German hostility has blown over. After quickly climbing down from the roof I happily stroll passed the same German soldiers who just a brief while ago were trying to put holes in me.

The main story missions are more exciting than this. Most notably the stealth mission are enjoyable. The stealth action is rudimentary, but consistent, and rewards you for tackling things patiently and methodically.

Despite the fact that the cross hair is fixed at an annoying angle above my right shoulder, and the automatic cover system is causing me trouble, the shooting sequences are actually quite entertaining. The weapons feel solid, and there is a certain sense of satisfaction as I drill holes in my enemies.

The black and white Sin City styled graphics, where certain colours are allowed to shine works well. This graphical style is used in the parts of Paris where the resistance have yet to gain a foothold. If only Pandemic would have gone for this style for the entire game, cause the colour scheme that takes over once you start liberating Paris is truly uninspired.

The Saboteur comes across as something you have played a hundred times over. It feels mechanic and stiff, and the game could have done with more flair, imagination and innovation. Simple and functional gameplay lifts it to an acceptable level and dedicated fans of the open world genre will be able to derive enough enjoyment out of it to warrant a purchase, but for most people you will be best advised to wait until it hits the bargain bins. Because as it stands it is one further example of what happens when a developers opts for quantity over quality.

Video
Requires Javascript and Flash
The SaboteurThe SaboteurThe SaboteurThe Saboteur
The SaboteurThe SaboteurThe SaboteurThe Saboteur
The SaboteurThe SaboteurThe SaboteurThe Saboteur
The SaboteurThe SaboteurThe SaboteurThe Saboteur
The SaboteurThe SaboteurThe SaboteurThe Saboteur
Related links:
Comment on text

You must be logged in to comment. If you are not yet a member - join now!

:D :) :( :-o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: ;-) :idea: :arrow: :| :mrgreen: :clap: :dance: #-o =; :^o [-X :pray: 8-[ :sick: :-# [-( :-k :-- <b>Bold</b> <i>Italic</i> <u>Underlined</u>


Graphics:6
Gameplay:7
Sound:6
Lasting appeal:6
Our score:6/10
Plus:
Great atmosphere. Varied missions. Paris is an exciting city to explore. You can climb almost anywhere.
Minus:
Lots of glitches and bugs. Terrible AI. Repetitive side missions. A lot of loading, despite installing the game.
Game info
  • System:
    PC, PS3, Xbox 360
  • Genre:
    Action
  • Developer:
    Pandemic Studios
  • Producer:
    EA
  • Offline players:
    1
  • Age limit:
    From 18 years
The Saboteur
Your collection
Similar games

The 20 latest programs:
(Interviews, reportages, reviews)

GDC 2010: Playstation Move - Gameplay Demos
2010-03-15

We filmed the Playstation Move press conference at GDC and have edited out the juiciest gameplay bits for you to enjoy. Socom 4, Little Big Planet, Mo..

Review: Guitar Hero: Van Halen
2010-03-15

Guitar Hero is back! Now featuring Van Halen, and other artists, such as Blink 182, Weezer and Judas Priest.

GDC 2010: 2010 FIFA World Cup South Africa interview
2010-03-13

Directly from GDC 2010 - here's producer Matthew Prior on 2010 FIFA World Cup South Africa.

GDC 2010: Fable III Presentation
2010-03-12

Peter Molyneux was at GDC (or rather a fancy hotel room close by) to show off Fable III. Listen to what he has to say about the third game in the seri..

Ship Simulator Extremes interview
2010-03-12

We had a interview with Frank Dolmans about the game Ship Simulator Extremes. Watch it right here...

Review: Sonic & Sega All-Stars Racing
2010-03-12

Petter has been playing one of the best Sonic games in a while, and a worthy contender to Mario's pole position in the Kart series. But can it live up..

GDC 2010 Blog: Playstation Move
2010-03-12

We were at the Playstation Move event in San Francisco and give you our impressions of Sony's new motion controller...

GDC 2010: EA Sports MMA Interview
2010-03-11

Bengt got to talk to the developer of the upcoming MMA game from EA Sports about the different fighters and rule sets.

Preview: Splinter Cell: Conviction
2010-03-11

Bengt has been trying out the long awaited new Splinter Cell game from Ubisoft. Bengt has the latest on what to expect.

GDC 2010 Blog: EA Sports
2010-03-10

Bengt and the camera crew visited the EA Sports event at GDC and took a minute to give us this video blog and a bit of a preview of the upcoming EA MM..

GDC 2010: Civilization V interview
2010-03-10

We caught up with Dennis Shirk, producer on the upcoming Civilization V in San Francisco. How does hexes and the elimination of unit stacks change the..

Review: BF: Bad Company 2
2010-03-10

More destruction, more action and more multiplayer from the multiplayer-oldtimers DICE. Not much more to say than, bring the verdict Petter.

God of War III review
2010-03-09

God of War III has been running hot at Gamereactor, and Rasmus delivers the GRTV verdict. As usual, lots of gameplay footage!

Trailershow - Week 10
2010-03-08

The GRTV team is back to show off some of the greatest trailers from last week.

GRTV News - 5 March
2010-03-05

Petter Mårtensson is back in the studio to give us all the latest news... lots of Activision news this week. Modern Warfare - corporate style!

Alan Wake interview
2010-03-05

We visited Remedy and sat down with them to talk about their upcoming thriller adventure Alan Wake...

Pre GDC show
2010-03-04

Game Developers Conference is next week. Petter and Andreas gives us a quick update on what's to be expected.

Blur interview
2010-03-03

Steaming hot interview on the upcoming Activision racing game created by British studio Bizarre Creations.

The Monthly Fee
2010-03-03

Here's the first episode of the new GRTV MMO-show, The Monthly Fee, where we let Petter ramble about his favorite subject...

SPECIAL: Games to look for in March 2010
2010-03-02

Bengt gives us the list of the titles to look for in March

Poll Which one of these upcoming Q1 releases are you most excited about?
  • 26% Battlefield: Bad Company 2
  • 9% Bioshock 2
  • 0% Dante's Inferno
  • 1% Final Fantasy XIII
  • 7% God of War III
  • 15% Heavy Rain
  • 6% Just Cause 2
  • 25% Mass Effect 2
  • 3% Napoleon: Total War
  • 7% Splinter Cell: Conviction
Result
News | Previews | Reviews | Articles | Theme | Forum | Blogs | letters | User reviews | Game Servers | Join | | | Contact | Advertisements | Staff | Cookies |
Gamereactor Gamereactor since 1998 - Published by Gamez Publishing A/S Strandvejen 72 st. mf, 2900 Hellerup, Denmark