Gamereactor International English / Dansk / Svenska / Norsk / Suomi / Deutsch / Italiano / Español
Log in member
amigo






Forgot password?
I'm not a member, but I want to be

Or log in with a Facebook account
FacebookFacebook
Review

Tales from Space: Mutant Blobs Attack

Text: Bengt Lemne

The horror of giant space blobs invades our pristine PS Vita devices. Oh, the humanity! We're all doomed...

It's often a nice change of pace to be the hunter and not the prey, and in Tales from Space: Mutant Blobs Attack you're just that - a hunter that gobbles anything he can come across as he makes his way across 2D puzzle/platforming levels.

When I logged on to Playstation Store after I got my PS Vita Tales from Space: Mutant Blobs Attack was one of the first games to catch my attention. I've always enjoyed physics heavy puzzle platformers, and this game reminded me of one of my all time favourite PSP games Loco Roco.

The game follows the typical mould of a puzzle platformer as it introduces more mechanics along the way, for the most part the pace is slow and deliberate, but at times your forced to rely on your reflexes to carry you through the levels as aggressive lasers threaten to zap you into a smoking pile of goo. Lots of familiar mechanics such as wall jumps, magnetism (either in order to stick to objects, and use magnetism to send you in the opposite direction) and rocket propulsion, are some of the things introduced along the way. There are sections where you use the touch screen to move objects in order to solve puzzles or use the same objects to send your blob flying across the screen. You will face human opposition in the shape of tanks and helicopters and naturally you can gobble these up once you're large enough.

Tales from Space: Mutant Blobs Attack
The first "tilt-a-blob" level plays like an old labyrinth game.

All in all there are about 25 levels that take anywhere from 5 to 15 minutes to complete on your first attempt, and there are secret blobs to discover in each level as well as high scores and medals to chase. Add to this bonus levels called "tilt-a-blob" where you make use of the PS Vita's gyro to move around various labyrinths. These levels are enjoyable, but I'm happy that this means of controls was not used for the full game as it does not lend itself well to the precision based nature of the main levels.

There is some kind of back story, but I paid it little attention, and you really don't need any motivation in a game like this. It's all about the blob and his hunger to devour everything in sight.

Tales from Space: Mutant Blobs Attack
The black holes tend to try and suck in our rocket powered blob.

Something that really made me smile and helped improve my overall impression of the game was the constant references and humour found in game. Whether it's billboards making fun of other indie titles or internet memes, or a situation where you shot your blob out of a cannon of sorts in order to knock down a tower of blocks than hides a green pig you need to devour in order to progress (I'm sure you get that reference). It's silly and something that should resonate well with most players, much like similar puns do in the Grand Theft Auto series.

The sound design and art style are also strong points. The visuals reminds me of the stuff you might catch on one of the "edgier" shows on Cartoon Network, and the shifty eye of the blob is as rich on expression as any one eye could be expected to be.

But even the brightest sun has its spot and the hungriest of blobs has its, well, spots? I found that there were some puzzles that rely a bit too much on quick use of the touch screen, and those were, at times, a bit iffy. In one particular section the spot that you used to turn a wheel with could go off screen, basically making it impossible to go anywhere with the blob and I was forced to commit suicide to try it again. I also had some issues with the sound and music, and it takes way too long to connect to PSN in order to upload your scores to the leaderboard. I also feel that the difficulty level was a bit uneven, and rather than ramping up towards the end I felt that the last couple of levels didn't provide any proper challenge at all, which was kind of a let down. There are some more difficult challenges in the latter half of the game, but overall the difficulty level is not that high.

Tales from Space: Mutant Blobs Attack
There are lots of nice little references throughout the game to various pieces of pop culture, but mainly they reference other games.

If I had one wish for a sequel or downloadable content it would be for more alternative routes through the levels, even if the game at its core offers linear progression from puzzle to puzzle, much like Limbo to give an example.

Back on PSP, Tales from Space: Mutant Blob Attacks would likely have fallen just short of the content you'd expect from a full retail release. As a mid priced digital download on PS Vita it feels like great value, and I appreciate the restraint used in implementing the many input options the device offers. It's a great little indie piece and hopefully a good indication of where the digital scene on PS Vita is heading. Here's hoping for some additional levels to download in the near future.

Play movie

Tales from Space: Mutant Blobs AttackTales from Space: Mutant Blobs AttackTales from Space: Mutant Blobs AttackTales from Space: Mutant Blobs Attack
Tales from Space: Mutant Blobs AttackTales from Space: Mutant Blobs AttackTales from Space: Mutant Blobs AttackTales from Space: Mutant Blobs Attack
Tales from Space: Mutant Blobs AttackTales from Space: Mutant Blobs AttackTales from Space: Mutant Blobs AttackTales from Space: Mutant Blobs Attack
Related links:
Comment on text

You must be logged in to comment. If you are not yet a member - join now!

:D :) :( :-o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: ;-) :idea: :arrow: :| :mrgreen: :clap: :dance: #-o =; :^o [-X :pray: 8-[ :sick: :-# [-( :-k :--


Would you like to post this action to Facebook ?
Graphics:8
Gameplay:8
Sound:8
Lasting appeal:6
Our score:8/10
Plus:
+ Solid mechanics. + Beautiful charming visuals. + Lots of variation. + Nice modest use of the Vita features. + Good value.
Minus:
- Challenge fades towards the end of the game. - A few bugs and annoyances (sound and network connection).
Game info
Tales from Space: Mutant Blobs Attack
Your collection
Similar games

The 20 latest programs:
(Interviews, reportages, reviews)

Watch Dogs - Lead Game Designer Interview
2013-05-21

Gamereactor’s Matti Isotalo was in Paris to talk to Ubisoft Montreal’s Danny Belanger about the hugely anticipated open-world adventure, Watch Dogs.

Jacob Jones and the Bigfoot Mystery - Gameplay
2013-05-21

We filmed the first few minutes of gameplay of this cute Vita game.

GDC: Magicka: Wizard Wars - Interview
2013-05-21

John Hargelid and David Nisshagen from Paradox North, a new development team, talks about their first project - a PvP focused Magicka title called Mag..

Turbo Super Stunt Squad - Global Gamer's Day Interview
2013-05-21

We caught up with Dreamworks' Andrea Frechette and senior producer of the game Brian Etheridge to discuss Turbo Super Stunt Squad - the film and the v..

PAX: Edge of Space - Interview
2013-05-21

We caught up with Handyman Studios' Jack Crane to discuss the upcoming indie title Edge of Space. He talks about influences from various games includi..

GDC: Dreamfall Chapters - Interview Dag Scheve & Martin Bruusgaard
2013-05-18

We caught up with Red Thread Games' Dag Scheve (writer) and Martin Bruusgaard (lead designer) to discuss the recently kickstarted Dreamfall Chapters.

Call of Duty Championships Special - Celebrities
2013-05-17

Are the top COD players turning into superstars? We asked the players at the Call of Duty Championships in Hollywood.

Spin the Bottle: Bumpie's Party - iDÉAME interview & live demo
2013-05-17

KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..

GDC: Anomaly 2 - Interview
2013-05-17

We had a chat with 11 Bit Studios' senior writer Pawel Miechowski about the recently released tower offense game Anomaly 2.

Press Start: Sanctum 2
2013-05-17

We captured just under half an hour of the early action in tower defence/first person shooter Sanctum 2 for your viewing pleasure. Enjoy!

GDC: Wargaming - Victor Kislyi Interview
2013-05-16

We sat down with Wargaming.net CEO Victor Kislyi in a boardroom of sorts to discuss their global expansion - the additions of new studios Gas Powered ..

GDC: Big Bite Soccer - Interview
2013-05-16

It's not every day we cover a Facebook game on GRTV, but Big Bite Soccer is a little different - and it should appeal to fans of classic football offe..

GDC: Nvidia Shield - Interview
2013-05-16

Jason Paul, director of product marketing at Nvidia, gives us a brief overview of the lay of the land with the upcoming Shield handheld, that offers a..

PAX: Wildstar - Mike Donatelli Interview
2013-05-15

We caught up with content director Mike Donatelli on the PAX East showfloor to learn more about the intriguing new MMORPG Wildstar.

Trailershow - 15 May
2013-05-15

Are you ready for the Trailershow?!

PAX: Dungeon Defenders II - Interview
2013-05-15

Trendy Entertainment's Josh Isom talks to us about the new competitive mode in Dungeon Defenders II (or MOBA mode if you will), as well as some of the..

GDC: Age of Wulin - Interview
2013-05-15

We took a limo ride with Gala Networks' Claas Wollter in order to find out more about some of the more unique features of Age of Wulin - a free-to-pla..

GRTV: Indiepub - Interview
2013-05-15

Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..

PAX: Sanctum 2 - Lead Designer Interview
2013-05-15

We caught up with Sanctum 2 lead designer Oscar Jilsén at PAX East to discuss the sequel to the innovative tower defence slash first person shooter.

Full Mojo Rampage - interview and exclusive gameplay demo
2013-05-14

We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..

RuneScape 3 - Design Director Interview
2013-05-14

We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.

Cloudberry Kingdom - Pwnee Studios iDÉAME interview
2013-05-14

Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..

Press Start: Metro: Last Light
2013-05-14

Watch us play the Metro: Last Light on Xbox 360 from the beginning up until just under the hour mark.

PAX: Luftrausers - Interview
2013-05-14

We caught up with Vlambeer's Rami Ismail at PAX East and learned more about the indie developer's 2D dogfighter Luftrausers.

Watch Dogs - Cinematic Lead Interview
2013-05-13

We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..

GDC: Expeditions: Conquistador Interview
2013-05-13

We caught up with creative director Jonas Waever from Logic Artists to discuss the novel turn-based strategy RPG Expeditions: Conquistador.

The Bureau: Xcom Declassified - Senior Producer Interview
2013-05-13

Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..

Call of Duty Championships Special - Getting into COD
2013-05-10

In this second episode we talk to the players at the Call of Duty Championships about how they got into Call of Duty.

Runner 2 - Alex Neuse iDÉAME interview
2013-05-10

With Runner 2 already running on many platforms, Gaijin Games' co-founder announces future DLC and talks about reception and making great sequels. Bes..

Young Justice: Legacy - Interview
2013-05-09

Doug Panter, director of marketing at Little Orbit, talks us through their video game adaptation of Young Justice.

GDC: The Drowning - Interview
2013-05-08

Ben Cousins' career spans companies ranging from Lionhead to Sony and DICE, but his next project is DeNA owned Scattered Entertainment that's attempti..

Games To Look For: May
2013-05-08

We take a look at some of the bigger releases due in the month of May including Metro: Last Light, Fuse and Grid 2.

GDC: Ubisoft - Yannis Mallat Interview
2013-05-08

We had the chance to catch up with Ubisoft Montreal and Toronto Chief Executive Officer Yannis Mallat to talk about industry trends during GDC.

PAX: Neverwinter - Jack Emmert Interview
2013-05-08

Cryptic Studios CEO Jack Emmert talked to us about the next MMORPG coming out of the studio - Neverwinter - how it came to be, the state of the MMO sc..

GDC: Infinite Crisis - Executive Producer Interview
2013-05-07

We talked to Turbine's Jeffrey Steefel about their upcoming super hero MOBA - Infinite Crisis - a game that pits various multiverse editions of your f..

GDC: Cloudbuilt - Interview
2013-05-07

We caught up with Johannes Smidelöv from Swedish startup Coilworks to discuss their promising speed run-centric platformer Cloudbuilt.

GDC: Auto Club Revolution - Interview
2013-05-07

Auto Club Revolution is a new free-to-play racing experience for PC from racing veterans Eutechnyx. We caught up with Simon Jones who tolds us more ab..

PAX: J.S. Joust - Douglas Wilson Interview
2013-05-07

We had a chance to talk tocreative designer as he describes the game, the process of trying to find a publisher and the other games in the Sportsfrien..

Pixel Toys - CEO and founder iDÉAME interview
2013-05-07

With Super Little Acorns 3D Turbo just launched, CEO Andrew Wafer and founder Alex Zoro share studio vision on retro style games and mobile vs. consol..

PAX: R.A. Salvatore - Neverwinter & 38 Studios Interview
2013-05-06

Best-selling author R.A. Salvatore talks about his most recent books set in the Forgotten Realms, their ties with Neverwinter, and the unfortunate dem..

Poll Do you want to see more DLC and online game-based content on the site?
  • 43% Yes - all and everything!
  • 21% Only for the bigger, current games
  • 36% Stick to retail/full digital releases, please.
Result
BETA +