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review

Mario Party 9

The Wii console is ideal for social games. Many people picked one up just to be able to share some gaming sessions filled with laughter and rivalry...

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To be honest, even if there is a huge range of social and party games on offer, most are fairly lacklustre. Moreover, while Nintendo defined the concept of the party game fourteen years ago with the best selling Mario Party series, it seems that they threw the series under the bus when the most appropriate console came around, judging by the disastrous eighth instalment and the focus on the simplistic Wii X series. Now, Nintendo wants to get away from that, show us where good party games are all about and host a party that will appeal to everyone once again. And this is something they succeed with in Mario Party 9.

The previous instalment, really illustrated the problems the series was suffering from: it lacked fluidity, innovation and high production values. These three key points are what Nintendo have focused on this time around. Mario Party 9 takes some notes from Wii Party to provide a faster and more dynamic experience, radically changing the board mechanics and does a better job when it comes to presentation.

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Superstars have disappeared from the board, eliminating those dice roll-based races to reach the golden treasure before anyone else. Now, four characters travel the board together in a vehicle (car, robot, carpet). By playing mini-games and board bonus event, they collect mini-stars, and the one with most mini-stars at the end of the road will earn a superstar and win the game.

Mario Party 9
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Some long-time players might feel uncomfortable with this direction, as you are "tied" to your vehicle fellows and unable to walk the board freely. It's easy to understand these complaints and we wouldn't have mind playing the game with the old rule set. However, once you get into the groove of things, the new system feels like a definite improvement.

The best thing about it is that it still has a strategic component, as the ‘captain player' (the one who rolls the dice on his turn) makes decisions for his own benefit, like choosing the route the vehicle will follow, or trying to end up in a specific square, either to get a prize, avoid a hazard or trigger an event. In addition, the captain gets a mini-star bonus at the end of every mini-game.

Add to this the appearance of mid-board and final bosses, definitely a contribution to this release that provides a lot more personality and a better link to the Mario universe. The boss battles are co-operative mini-games that last a bit longer than the average mini-game, with original and fun combat systems. You must fight together to overcome the boss, but the idea is to hit more than the others and deliver the coup de grace (for an extra bonus).

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Mario Party 9
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