More and more items are rolled up. Cups, toy cars, table tennis rackets. The katamari grows. We grow too large for the children's bedroom and continue out on to the front yard, and into the suburbs, further inland and onto another continent until finally we're off into space. It's a colourful and crazy ride.
The somewhat dodgy sounding title Touch My Katamari gives us a hint of what has changed since the last time we rolled up katamaris. The touch screen and rear touch pad are used to control the little hero as he rolls his katamari. The controls are very intuitive, and the very responsive touch controls can be used to control the entire game.
Personally, I prefer not to place my fingers on the screen while rolling, and there is a perfect solution as you can use the rear touch pad in combination with the analogue sticks instead. The analogues work much like the controls in previous Katamari titles and the touch pad is used to squeeze or stretch the katamari, and double tap to bounce it. It takes a while to get used to controls, and you need to master the bounce in order to keep up the flow, and avoid some rather disturbing camera dropouts.
If you've ever played a Katamari game you know how addictive it is and the same can be said of Touch My Katamari. You're rewarded with beautiful and diverse worlds to roll across. It's simply a pleasure to roll through the game, pick up litter along the way and grow your katamari. It's absolute nonsense for the most part, yet strangely compelling.
There are special objectives to complete: build a katamari with only 50 parts and make it as large as possible, or just build a katamari as large as possible within a given time limit. And while it's nothing new, it doesn't feel old for a minute. Thanks in part to the wonderful Japanese soundtrack, the game transports you to a parallel dimension where everything revolves around rolling things up and collect items. A dimension both strange and wonderful.