Gamereactor International English / Dansk / Svenska / Norsk / Suomi / Deutsch / Italiano / Español
Log in member
amigo






Forgot password?
I'm not a member, but I want to be

Or log in with a Facebook account
FacebookFacebook
Preview

Battlefield 3

Text: Bengt Lemne

Don't mention the war. Or in this case Call of Duty.

Executive producer Patrick Bach, is happy to give journalists the first hands-on with Battlefield 3 at the DICE offices in central Stockholm, but with every interview he grows more tired of answering questions about the opposition. Not that he lets it on much.

"It's not like we can really fight head-to-head. It's not the same as say FIFA versus Pro Evolution Soccer", Bach sighs as he prepares for our GRTV interview. But journalists love to compare games and when EA boss John Riccitello seems eager to make it a duel it's easy to see why Bach is getting as many questions about Modern Warfare 3 as he is about the game he is making.

At the core of Battlefield 3 is Frostbite 2. An engine specifically designed for the game, and an engine that really shines, and not just in the looks department. The improved animations are not just for show as they allow for tons of incremental gameplay improvements that each by themselves may not look like much, but when added up they really make a difference.

One of the differences multiplayer lead designer Lars Gustavsson points out between Battlefield and its competitors is how maps are not really arenas, but rather a set of stages you progress through. DICE confirms three multiplayer modes at this point - Conquest, Team Deathmatch and Rush which we are about to embark on.

Conquest is a staple of the series and a must, but Team Deathmatch is something of a surprise. Lars Gustavsson says it was when he played team deathmatch in other games that he felt that this is something that would be much better if played in Battlefield.

Battlefield 3

The Rush map, Operation Metro, is set in Paris occupied by Russian forces. We, the attacking side, are US marines and our objective is to take out the Russian command located at the Paris stock exchange. We start out in a park, beautiful spring weather, flowing hills and birches. Our first objectives involve taking out a couple of AA installations located at the end of the park. As we achieve this objective bombers come in and soften up our path towards the stock exchange and this path takes us underground into the metro tunnels of Paris. There are a couple different paths we can take, and on one occasion a squad mate drove an infantry vehicle down the larger tunnel, which caused plenty pandemonium amongst the Russians as they scurried for cover in between train cars.

This infantry vehicle was the only one accessible in the map, but it illustrated some of the changes DICE have made to vehicles. Perhaps the most important change is that vehicles have regenerating health, and when health is down to a certain point you won't be able to drive them anymore. Furthermore, say an engineer scores a direct hit on a tank with five people in it. This used to mean he scored five kills, and in a way it didn't really promote troop transports. In Battlefield 3 he may kill the guy sitting right where the rocket hit and stop the vehicle, but the other four will survive and make their way out of the vehicle. Slight changes that will help promote team play even more. Another cool thing about the infantry vehicle - it had thermal vision which could be switched on, predator style.

The metro tunnels and the subsequent metro station provided us with a very different slice of gameplay compared to the combat we previously saw in the park. Plenty of choke points and intense firefights as we clung to the walls and ran inside train cars. Playing as support in this area was a good choice as when you go prone (yes you can) and zoom in and will plant your bipod (anywhere thanks to the new animation system) you're in an ideal position to supply suppressing fire. In Battlefield 3 suppressing the enemy will not only score you points, but their vision will be affected as well as their hearing, so suppressing becomes a much more important tool in Battlefield 3.

We've mentioned support and engineer and these kits or classes are joined by assault and recon in Battlefield 3. Assault is a frontline fighter combined with a medic, something that DICE wanted in order to have medics closer to the action. What's interesting is that the player will be able to use upgrades and slots to customise his kit. If you want your Assault to be more of a medic you can do so, or the opposite if you want him to be more of a straightforward frontline fighter. The Recon is equally versatile equipped with sniper rifle and C4. Overall, the design philosophy was to make all four kits fun and enjoyable and for players to be able to jump around between different kits and explore the game fully.

Battlefield 3

Battlefield 3 does feel a lot like Battlefield 2, even with all the small changes it is clear that this is the successor we have been all these long years for. DICE will tell you that destruction is something that really switches up things, but perhaps it wasn't as evident in this map as it will be in others. That said, there was a house you could hide in next to the stock exchange, that was pretty much turned to rubble as we peeked out from a window and laid down suppressing fire, and I catch a glimpse of a fellow marine being buried underneath rubble as the side of a building fell down on him.

What really stands out after an hour of "Operation Metro" is the level of detail and the map design. Whether it is the graffiti on the wall as we make our way out of the metro station, or the little nooks and crannies you can explore and exploit undergrund, it is clear that this is a labour of love and game DICE have been dying to make for years.

One battle was won for Battlefield on this day, as DICE revealed plans for Battlelog, a social platform similar to Halo Waypoint and Call of Duty: Elite, where you can access and extend your Battlefield experience to web browsers and smart phones. Unlike Call of Duty: Elite which was formally announced on the same day as the Battlefield 3 press event in Stockholm, Battlelog, will be completely without additional fees.

Whether it's enough to win the war or not is up for the players to decide, but Battlefield 3 is probably as strong competition as Call of Duty and Modern Warfare is ever going to see.

Related links:
Comment on text

You must be logged in to comment. If you are not yet a member - join now!

:D :) :( :-o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: ;-) :idea: :arrow: :| :mrgreen: :clap: :dance: #-o =; :^o [-X :pray: 8-[ :sick: :-# [-( :-k :--


Would you like to post this action to Facebook ?
Game info
  • System:
    PC, PS3, Xbox 360
  • Genre:
    Action
  • Developer:
    DICE
  • Publisher:
    EA
  • Offline players:
    1
  • Online players:
    1-64 (PC), 1-24 (PS3/X360)
  • Age limit:
    From 16 years
  • Release date:
    27 October 2011
Battlefield 3
Your collection
Similar games

The 20 latest programs:
(Interviews, reportages, reviews)

Watch Dogs - Lead Game Designer Interview
2013-05-21

Gamereactor’s Matti Isotalo was in Paris to talk to Ubisoft Montreal’s Danny Belanger about the hugely anticipated open-world adventure, Watch Dogs.

Jacob Jones and the Bigfoot Mystery - Gameplay
2013-05-21

We filmed the first few minutes of gameplay of this cute Vita game.

GDC: Magicka: Wizard Wars - Interview
2013-05-21

John Hargelid and David Nisshagen from Paradox North, a new development team, talks about their first project - a PvP focused Magicka title called Mag..

Turbo Super Stunt Squad - Global Gamer's Day Interview
2013-05-21

We caught up with Dreamworks' Andrea Frechette and senior producer of the game Brian Etheridge to discuss Turbo Super Stunt Squad - the film and the v..

PAX: Edge of Space - Interview
2013-05-21

We caught up with Handyman Studios' Jack Crane to discuss the upcoming indie title Edge of Space. He talks about influences from various games includi..

GDC: Dreamfall Chapters - Interview Dag Scheve & Martin Bruusgaard
2013-05-18

We caught up with Red Thread Games' Dag Scheve (writer) and Martin Bruusgaard (lead designer) to discuss the recently kickstarted Dreamfall Chapters.

Call of Duty Championships Special - Celebrities
2013-05-17

Are the top COD players turning into superstars? We asked the players at the Call of Duty Championships in Hollywood.

Spin the Bottle: Bumpie's Party - iDÉAME interview & live demo
2013-05-17

KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..

GDC: Anomaly 2 - Interview
2013-05-17

We had a chat with 11 Bit Studios' senior writer Pawel Miechowski about the recently released tower offense game Anomaly 2.

Press Start: Sanctum 2
2013-05-17

We captured just under half an hour of the early action in tower defence/first person shooter Sanctum 2 for your viewing pleasure. Enjoy!

GDC: Wargaming - Victor Kislyi Interview
2013-05-16

We sat down with Wargaming.net CEO Victor Kislyi in a boardroom of sorts to discuss their global expansion - the additions of new studios Gas Powered ..

GDC: Big Bite Soccer - Interview
2013-05-16

It's not every day we cover a Facebook game on GRTV, but Big Bite Soccer is a little different - and it should appeal to fans of classic football offe..

GDC: Nvidia Shield - Interview
2013-05-16

Jason Paul, director of product marketing at Nvidia, gives us a brief overview of the lay of the land with the upcoming Shield handheld, that offers a..

PAX: Wildstar - Mike Donatelli Interview
2013-05-15

We caught up with content director Mike Donatelli on the PAX East showfloor to learn more about the intriguing new MMORPG Wildstar.

Trailershow - 15 May
2013-05-15

Are you ready for the Trailershow?!

PAX: Dungeon Defenders II - Interview
2013-05-15

Trendy Entertainment's Josh Isom talks to us about the new competitive mode in Dungeon Defenders II (or MOBA mode if you will), as well as some of the..

GDC: Age of Wulin - Interview
2013-05-15

We took a limo ride with Gala Networks' Claas Wollter in order to find out more about some of the more unique features of Age of Wulin - a free-to-pla..

GRTV: Indiepub - Interview
2013-05-15

Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..

PAX: Sanctum 2 - Lead Designer Interview
2013-05-15

We caught up with Sanctum 2 lead designer Oscar Jilsén at PAX East to discuss the sequel to the innovative tower defence slash first person shooter.

Full Mojo Rampage - interview and exclusive gameplay demo
2013-05-14

We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..

RuneScape 3 - Design Director Interview
2013-05-14

We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.

Cloudberry Kingdom - Pwnee Studios iDÉAME interview
2013-05-14

Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..

Press Start: Metro: Last Light
2013-05-14

Watch us play the Metro: Last Light on Xbox 360 from the beginning up until just under the hour mark.

PAX: Luftrausers - Interview
2013-05-14

We caught up with Vlambeer's Rami Ismail at PAX East and learned more about the indie developer's 2D dogfighter Luftrausers.

Watch Dogs - Cinematic Lead Interview
2013-05-13

We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..

GDC: Expeditions: Conquistador Interview
2013-05-13

We caught up with creative director Jonas Waever from Logic Artists to discuss the novel turn-based strategy RPG Expeditions: Conquistador.

The Bureau: Xcom Declassified - Senior Producer Interview
2013-05-13

Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..

Call of Duty Championships Special - Getting into COD
2013-05-10

In this second episode we talk to the players at the Call of Duty Championships about how they got into Call of Duty.

Runner 2 - Alex Neuse iDÉAME interview
2013-05-10

With Runner 2 already running on many platforms, Gaijin Games' co-founder announces future DLC and talks about reception and making great sequels. Bes..

Young Justice: Legacy - Interview
2013-05-09

Doug Panter, director of marketing at Little Orbit, talks us through their video game adaptation of Young Justice.

GDC: The Drowning - Interview
2013-05-08

Ben Cousins' career spans companies ranging from Lionhead to Sony and DICE, but his next project is DeNA owned Scattered Entertainment that's attempti..

Games To Look For: May
2013-05-08

We take a look at some of the bigger releases due in the month of May including Metro: Last Light, Fuse and Grid 2.

GDC: Ubisoft - Yannis Mallat Interview
2013-05-08

We had the chance to catch up with Ubisoft Montreal and Toronto Chief Executive Officer Yannis Mallat to talk about industry trends during GDC.

PAX: Neverwinter - Jack Emmert Interview
2013-05-08

Cryptic Studios CEO Jack Emmert talked to us about the next MMORPG coming out of the studio - Neverwinter - how it came to be, the state of the MMO sc..

GDC: Infinite Crisis - Executive Producer Interview
2013-05-07

We talked to Turbine's Jeffrey Steefel about their upcoming super hero MOBA - Infinite Crisis - a game that pits various multiverse editions of your f..

GDC: Cloudbuilt - Interview
2013-05-07

We caught up with Johannes Smidelöv from Swedish startup Coilworks to discuss their promising speed run-centric platformer Cloudbuilt.

GDC: Auto Club Revolution - Interview
2013-05-07

Auto Club Revolution is a new free-to-play racing experience for PC from racing veterans Eutechnyx. We caught up with Simon Jones who tolds us more ab..

PAX: J.S. Joust - Douglas Wilson Interview
2013-05-07

We had a chance to talk tocreative designer as he describes the game, the process of trying to find a publisher and the other games in the Sportsfrien..

Pixel Toys - CEO and founder iDÉAME interview
2013-05-07

With Super Little Acorns 3D Turbo just launched, CEO Andrew Wafer and founder Alex Zoro share studio vision on retro style games and mobile vs. consol..

PAX: R.A. Salvatore - Neverwinter & 38 Studios Interview
2013-05-06

Best-selling author R.A. Salvatore talks about his most recent books set in the Forgotten Realms, their ties with Neverwinter, and the unfortunate dem..

Poll Do you want to see more DLC and online game-based content on the site?
  • 47% Yes - all and everything!
  • 20% Only for the bigger, current games
  • 33% Stick to retail/full digital releases, please.
Result
BETA +