Gamereactor International English / Dansk / Svenska / Norsk / Suomi / Deutsch / Italiano / Español / Português / Français / Nederlands
Gamereactor
Log in member






Forgot password?
I'm not a member, but I want to be

Or log in with a Facebook account
Gamereactor UK
previews
Ultra Street Fighter II: The Final Challengers

Ultra Street Fighter II: The Final Challengers

We take a final look at the upcoming Switch version of Capcom's classic fighter.

  • Text: David Caballero & Sergio Figueroa

Capcom and Nintendo were partners in crime during the SNES era, where many fans can remember playing Street Fighter in its prime, but nowadays the partnership isn't as strong, with Street Fighter games being relatively absent from Nintendo's consoles in recent years. When we heard that Ultra Street Fighter II: The Final Challengers was coming to Switch, then, it sounded like it could only be good news.

Ultra Street Fighter II: The Final Challengers wants to be the ultimate version of the classic, and it's basically a revamped and expanded version of SFII that's somewhere in between Super Turbo from 1994 and the HD Remix from 2008. This means it includes the roster of 17 fighters, both with retro and HD visual finishes, as well as an online mode with ranked and casual matches.

Alongside all of this the Switch version adds the Buddy 2v1 co-op mode (inspired by the Dramatic Mode from the Alpha subseries), the inclusion of Evil Ryu and Violent Ken for a total of 19 characters and, finally, a series of juicy extras for fans, such as the Way of the Hado mode for them to pull off motion-controlled hadokens, a beautiful gallery containing more than a thousand hi-res pieces of artwork, and a colour editor to freely customise every single fighter.

Ultra Street Fighter II: The Final Challengers

With regards to this Switch version, there are a few features to tell you about. For starters, you can remove the HUD (including life and super bars, time, and character icons/names). This doesn't simply mean a cleaner screen, but also a tactical twist as you have fewer reference points to go on (but there's SFX when your super is ready and the music speeds up when there's not much health left, as usual).

There's a replay mode for you to save and replay your best moments via the stats menu. You can select your favourites and it works just like Mario Kart, in that only the script is recorded, and not the video, so there's no loss of quality.

You can play local offline multiplayer with two Switch consoles (both players need to have the game though), which is great for a pair of Street Fighter fans who both have the console. You can also recover life when in Buddy Battle by using the taunt.

The game adds HD rumble and vibrates with the impact of each character on each hand. It's more noticeable with the Joy-Cons separate from the Switch, but nothing as crazy as counting the balls in 1-2-Switch. There are up to eight difficulty modes included, from Super Easy to Master, and even Legend. Of course, other than their own special moves, Evil Ryu and Violent Ken include their own story ending.

Finally, besides being able to choose between classic sprites (4:3 ratio) and modern HD drawings, you can also listen to the old-school samples and the 16-bit sounds or alternatively go for the remastered music and VA.

Ultra Street Fighter II: The Final ChallengersUltra Street Fighter II: The Final Challengers
Ultra Street Fighter II: The Final ChallengersUltra Street Fighter II: The Final Challengers
Ultra Street Fighter II: The Final Challengers
Ultra Street Fighter II: The Final Challengers
Ultra Street Fighter II: The Final Challengers