Gamereactor International English / Dansk / Svenska / Norsk / Suomi / Deutsch / Italiano / Español
Log in member
amigo






Forgot password?
I'm not a member, but I want to be

Or log in with a Facebook account
FacebookFacebook
Preview

Kingdom Hearts 3D: Dream Drop Distance

Text: Lucy James

Kingdom Hearts 3D: Dream Drop Distance has been out for a while in Japan, and the title is finally making its way across to Europe and the US at the end of this month.

We had some hands-on time with the upcoming game and spoke with Tetsuya Nomura, director of the Kingdom Hearts series about Dream Drops, Musketeers and the future of the franchise.

Set after the events of Kingdom Hearts: Re: Code, the game sees friends Sora and Riku training to become Keyblade Masters to counter the return of Xehanort, the antagonist of the series who threatens the fate of all worlds. To become Masters of the Keyblade, the two must undergo the Mark of Mastery exam, set by sorcerer Yen Sid. The two friends are separated, and are sent to various worlds that were once ravaged by the Heartless, but have since been restored. It is up to Sora and Riku to reawaken these worlds from their deep sleep, and reconnect them to the other worlds by unlocking the keyholes they find when they visit.

Along the way, they meet colourful new creatures known as Dream Eaters. Spirits act as party members, and are helpful in battle by giving Sora and Riku access to special attacks and abilities. Spirits can be bred, and the attributes you want can be assigned to them. Nightmares act as the game's enemies, who swallow dreams and create nightmares.

Kingdom Hearts 3D: Dream Drop Distance

While it took a while to get used to the Nightmares as enemies because they look so incredibly similar to the Spirits, the Spirits themselves are truly a fantastic addition to the game. Using their special abilities in conjunction with Sora was a joy, providing fun co-operative moves, but more importantly it prevented the gameplay from being just typical Kingdom Hearts-style hacking and button mashing. They are fun and whacky characters that perfectly fit in the Kingdom Hearts universe.

Dream Drop Distance differs from Birth by Sleep, where you had to complete the game once as one character in order to play as another. Using the Drop system, players can switch between Sora and Riku at any time. It was nice to be able to experience the story and see the cutscenes through the eyes of the two different protagonists, and will surely offer a lot of replay value for fans of the series.

Dream Drop Distance returns players to Traverse Town and the World that Never Was. It also features new worlds based on Disney films Tron: Legacy, Pinoccio, Fantastia and the Hunchback of Notre Dame. When asked about the process in deciding worlds to put into Kingdom Hearts, Nomura replied that "it has to be fun, with a lot to explore. We also value user feedback, Hunchback world was chosen because a lot of players asked for it." Nomura revealed the Three Musketeers homeworld to be his favourite of the new locations, as Mickey, Donald and Goofy are dressed up differently and play different roles compared to other Kingdom Hearts games.

Kingdom Hearts 3D: Dream Drop Distance

Dream Drop Distance is a lot more active and dynamic than previous Kingdom Hearts games. There's a new system, known as flowmotion which makes movement a lot smoother, allowing Sora and Riku to kick and bounce off walls, spin around poles and create slick combos. While this looks incredible with the 3D off, and makes for a more fun gaming experience, with the 3D turned on, it gets a bit much, with even Nomura describing it as "intense".

Dream Drop Distance doesn't really utilise the 3D capabilities of the 3DS too much. While overpowering in some situations, it looks fantastic in others. As the Gummi ship is no longer on hand to get between worlds, players must instead use the new Dive mode mini-game. It's reminiscent of using the Gummi ship to unlock pathways in Kingdom Hearts II, but instead you're free-falling and must collect stars to get to the next world. In 3D, it looks and plays brilliantly, and was truly made for the 3DS system.

The game does make frequent use of the touch screen - considerably more so than in previous handheld Kingdom Hearts games. Nomura noted that he and the developers made a big effort to integrate it into the gameplay, and so gave each world a Reality Shift system. Nomura explains that these shifts differ depending on each world.

Kingdom Hearts 3D: Dream Drop Distance

The shifts begin with Sora and Riku diving into the bottom of the screen, and uses the touch screen to deal damage to enemies. For example, in the Tron: Legacy world, a program code runs across the bottom screen, and by you can use the stylus to "crack" it, and take out your enemies. In Fantasialand, musical notes appear, and you can play music, and in the Three Musketeers there's an interactive comic book.

These fun additions to gameplay are why Nomura believes interest in the Kingdom Hearts series has not waned in popularity since its inception ten years ago. He believes that adding new features such as the Limit Powers system from Kingdom Hearts II, the stylus system from Birth by Sleep keep players coming back to the engaging world of Kingdom Hearts.

It's been almost seven years since Kingdom Hearts II first hit shelves in Japan, and we simply couldn't let an interview with Nomura go by without asking about the future of the series. While III has not been officially announced, it has been subject to much speculation over the years in terms of plot, characters and format. When asked for details about the long-awaited threequel, Nomura replied "Obviously, I can't really say. But we understand that everyone wants III."

Play movie

Nomura's work on the upcoming Final Fantasy Versus XIII has reportedly been the reason behind the delay, and while he couldn't comment on a time frame or format for the game, he did offer some hope for those eagerly awaiting III. According to Nomura, Dream Drop Distance was developed as if it were a console game - and that both the action and story in the 3DS title offer players a glimpse at Kingdom Hearts III.

Kingdom Hearts 3D: Dream Drop DistanceKingdom Hearts 3D: Dream Drop DistanceKingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts 3D: Dream Drop DistanceKingdom Hearts 3D: Dream Drop DistanceKingdom Hearts 3D: Dream Drop Distance
Related links:
Comment on text

You must be logged in to comment. If you are not yet a member - join now!

:D :) :( :-o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: ;-) :idea: :arrow: :| :mrgreen: :clap: :dance: #-o =; :^o [-X :pray: 8-[ :sick: :-# [-( :-k :--


Would you like to post this action to Facebook ?

The 20 latest programs:
(Interviews, reportages, reviews)

GDC: Dreamfall Chapters - Interview
2013-05-18

We caught up with Red Thread Games' Dag Scheve (writer) and Martin Bruusgaard (lead designer) to discuss the recently kickstarted Dreamfall Chapters.

Call of Duty Championships Special - Celebrities
2013-05-17

Are the top COD players turning into superstars? We asked the players at the Call of Duty Championships in Hollywood.

Spin the Bottle: Bumpie's Party - iDÉAME interview & live demo
2013-05-17

KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..

GDC: Anomaly 2 - Interview
2013-05-17

We had a chat with 11 Bit Studios' senior writer Pawel Miechowski about the recently released tower offense game Anomaly 2.

Press Start: Sanctum 2
2013-05-17

We captured just under half an hour of the early action in tower defence/first person shooter Sanctum 2 for your viewing pleasure. Enjoy!

GDC: Wargaming - Victor Kislyi Interview
2013-05-16

We sat down with Wargaming.net CEO Victor Kislyi in a boardroom of sorts to discuss their global expansion - the additions of new studios Gas Powered ..

GDC: Big Bite Soccer - Interview
2013-05-16

It's not every day we cover a Facebook game on GRTV, but Big Bite Soccer is a little different - and it should appeal to fans of classic football offe..

GDC: Nvidia Shield - Interview
2013-05-16

Jason Paul, director of product marketing at Nvidia, gives us a brief overview of the lay of the land with the upcoming Shield handheld, that offers a..

PAX: Wildstar - Mike Donatelli Interview
2013-05-15

We caught up with content director Mike Donatelli on the PAX East showfloor to learn more about the intriguing new MMORPG Wildstar.

Trailershow - 15 May
2013-05-15

Are you ready for the Trailershow?!

PAX: Dungeon Defenders II - Interview
2013-05-15

Trendy Entertainment's Josh Isom talks to us about the new competitive mode in Dungeon Defenders II (or MOBA mode if you will), as well as some of the..

GDC: Age of Wulin - Interview
2013-05-15

We took a limo ride with Gala Networks' Claas Wollter in order to find out more about some of the more unique features of Age of Wulin - a free-to-pla..

GRTV: Indiepub - Interview
2013-05-15

Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..

PAX: Sanctum 2 - Lead Designer Interview
2013-05-15

We caught up with Sanctum 2 lead designer Oscar Jilsén at PAX East to discuss the sequel to the innovative tower defence slash first person shooter.

Full Mojo Rampage - interview and exclusive gameplay demo
2013-05-14

We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..

RuneScape 3 - Design Director Interview
2013-05-14

We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.

Cloudberry Kingdom - Pwnee Studios iDÉAME interview
2013-05-14

Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..

Press Start: Metro: Last Light
2013-05-14

Watch us play the Metro: Last Light on Xbox 360 from the beginning up until just under the hour mark.

PAX: Luftrausers - Interview
2013-05-14

We caught up with Vlambeer's Rami Ismail at PAX East and learned more about the indie developer's 2D dogfighter Luftrausers.

Watch Dogs - Cinematic Lead Interview
2013-05-13

We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..

GDC: Expeditions: Conquistador Interview
2013-05-13

We caught up with creative director Jonas Waever from Logic Artists to discuss the novel turn-based strategy RPG Expeditions: Conquistador.

The Bureau: Xcom Declassified - Senior Producer Interview
2013-05-13

Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..

Call of Duty Championships Special - Getting into COD
2013-05-10

In this second episode we talk to the players at the Call of Duty Championships about how they got into Call of Duty.

Runner 2 - Alex Neuse iDÉAME interview
2013-05-10

With Runner 2 already running on many platforms, Gaijin Games' co-founder announces future DLC and talks about reception and making great sequels. Bes..

Young Justice: Legacy - Interview
2013-05-09

Doug Panter, director of marketing at Little Orbit, talks us through their video game adaptation of Young Justice.

GDC: The Drowning - Interview
2013-05-08

Ben Cousins' career spans companies ranging from Lionhead to Sony and DICE, but his next project is DeNA owned Scattered Entertainment that's attempti..

Games To Look For: May
2013-05-08

We take a look at some of the bigger releases due in the month of May including Metro: Last Light, Fuse and Grid 2.

GDC: Ubisoft - Yannis Mallat Interview
2013-05-08

We had the chance to catch up with Ubisoft Montreal and Toronto Chief Executive Officer Yannis Mallat to talk about industry trends during GDC.

PAX: Neverwinter - Jack Emmert Interview
2013-05-08

Cryptic Studios CEO Jack Emmert talked to us about the next MMORPG coming out of the studio - Neverwinter - how it came to be, the state of the MMO sc..

GDC: Infinite Crisis - Executive Producer Interview
2013-05-07

We talked to Turbine's Jeffrey Steefel about their upcoming super hero MOBA - Infinite Crisis - a game that pits various multiverse editions of your f..

GDC: Cloudbuilt - Interview
2013-05-07

We caught up with Johannes Smidelöv from Swedish startup Coilworks to discuss their promising speed run-centric platformer Cloudbuilt.

GDC: Auto Club Revolution - Interview
2013-05-07

Auto Club Revolution is a new free-to-play racing experience for PC from racing veterans Eutechnyx. We caught up with Simon Jones who tolds us more ab..

PAX: J.S. Joust - Douglas Wilson Interview
2013-05-07

We had a chance to talk tocreative designer as he describes the game, the process of trying to find a publisher and the other games in the Sportsfrien..

Pixel Toys - CEO and founder iDÉAME interview
2013-05-07

With Super Little Acorns 3D Turbo just launched, CEO Andrew Wafer and founder Alex Zoro share studio vision on retro style games and mobile vs. consol..

PAX: R.A. Salvatore - Neverwinter & 38 Studios Interview
2013-05-06

Best-selling author R.A. Salvatore talks about his most recent books set in the Forgotten Realms, their ties with Neverwinter, and the unfortunate dem..

RuneScape 3 - Event Update
2013-05-06

Gillen McAllister was on site at Peckforton Castle for the reveal of RuneScape 3. Get a taste of what's to come on GRTV as well as the site over the c..

PAX: AbleGamers Interview
2013-05-06

AbleGamers is a foundation dedicated to working to promote better access to gaming for disabled people. We caught up with community outreach coordinat..

PAX: Artemis Spaceship Bridge Simulator
2013-05-06

We caught up with Artemis Spaceship Bridge Simulator creator Thomas Robertson at PAX East and learned more about this unique and captivating game that..

Call of Duty Championships Special - The Event
2013-05-03

We travelled to Los Angeles for the Call of Duty Championships and met with players, developers, celebrities and MLG representatives. In this first ep..

PAX: Might & Magic - Erwan Le Breton Interview
2013-05-03

We caught up with Ubisoft creative director Erwan Le Breton at PAX East to learn more about Might & Magic: Heroes VI Shade of Darkness and Might & Mag..

Poll Do you want to see more DLC and online game-based content on the site?
  • 43% Yes - all and everything!
  • 21% Only for the bigger, current games
  • 36% Stick to retail/full digital releases, please.
Result
BETA +