Preview

Just Cause 2

Published 2009-11-27
Text: Bengt Lemne

We have finally gotten our hands on Just Cause 2 from Swedish developers Avalanche Studios. These are our impressions...

Rico Rodriguez went for a major bender after liberating San Esperito. He left the agency and focused on his two favourite subjects - women and booze. But good things don't last forever, and just when you think you're out they pull you back in again. Rico's former handler and friend Tom Sheldon has gone rogue with a bunch of agency cash in the small island nation of Panau. Your job is to find him and retrieve him. And blow shit up.

It's the fourth or fifth time I see Just Cause 2. It's been a long road for Avalanche Studios and finally they are at a point where they feel comfortable handing me the Xbox 360 controller and have a go. The demo is made up of two faction missions and a race, but first you need to unlock the first mission and you do this by creating chaos.

Chaos is the currency that opens up new story and faction missions. It's not as simple as just blowing anything up. There are specific targets in each settlements such as a water tower or a propaganda van. You also get chaos points for picking up weapon parts and similar packs. These are located with a proximity meter that activates when you are close to a box. At first it seems like a lot of work just to pick up new weapon parts, but once you grasp the logics of their placement it becomes more natural.

Avalanche have revamped the whole structure of missions in this sequel. There are still races and stuff, but very repetitive side missions and settlement liberations have been cut out. Instead there are more of the over-the-top narrated missions. Only seven of these are your standard main story arch missions, and the rest of a total of about 60-65 missions are faction missions. You are going to have to do some of these, but not all of them. In the demo we tried, we got two Reapers missions.

The original Just Cause was easy to grasp. Simple controls, that came natural. In Just Cause 2 the more advanced dual grappling hook paired with the new physics model and the parachute makes for a much deeper and also harder to master set of controls. It's like that old Yoda saying... "You must unlearn what you have learned." Standing with both feet on the ground and blasting at multiple enemies isn't your best strategy. Use your grappling hook to quickly zip around, open the parachute to gain a better perspective. Constant movement, use your grappling hook to send enemies flying over ledges or attach them to a helicopter for comic relief.

In one of the missions the Reapers leader tells us to find the location of a witness and then deliver him to them. You're going to have to go to a military base and locate a GPS tracker of the witness. Simple enough. I shoot my way through the base to the room, but unfortunately it's locked. An officer holds the key combination. I take him out, get the combination and acquire the witness' location. The reapers send a chopper my way and I grapple on to it as it closes in on the caravan that is transporting the witness. This is where my lack of skills will provide you with some extra insight into the different strategies you can employ in Just Cause 2.

On my first attempt I tried to take out the cars guarding the car with the witness hanging from the helicopter with my grenade launcher. It proved difficult, and at the same time I was an easy target. Game over. On my second try and grappled onto one of the cars that followed the witness car. I was successful and took a couple of bad guys from the stunt position. I then tried to grapple on to the car in front of me, accidentally grappled onto a lamp post. I scrambled to find another car to catch up, but got too far behind. Mission failure. On the next try I grapple onto the witness car straight away. The cars following me were really aggressive in boxing me in and after a short while the jeep started smoking. I switched cars, but I managed to leave the witness behind. I quickly put the reverse in, but in doing so I ran him over. Witness dead, mission failed.

On my fourth try I finally manage to complete the mission. I grappled on to the car with the witness straight away, and I managed to drive away from the pursuers almost all the way to the Reaper safehouse. I had to switch cars once, but this time I waited for the witness to join me before I drove off. Mission complete and the Reapers took care of the witness.

Overall Just Cause 2 feels like a major upgrade to the original, even if the basics remain the same. The variation in gameplay and diversity of missions has been improved, along with much better physics and more varied environments. It takes a while to master the grappling and perhaps more importantly using the combination of grappling hook and stunt parachute, but once mastered there is a lot you can do making the combat a much better experience than the last time.

Just Cause 2Just Cause 2Just Cause 2
Just Cause 2Just Cause 2Just Cause 2
Just Cause 2Just Cause 2Just Cause 2
Just Cause 2Just Cause 2Just Cause 2
Related links:
Comment on text

You must be logged in to comment. If you are not yet a member - join now!

:D :) :( :-o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: ;-) :idea: :arrow: :| :mrgreen: :clap: :dance: #-o =; :^o [-X :pray: 8-[ :sick: :-# [-( :-k :-- <b>Bold</b> <i>Italic</i> <u>Underlined</u>


Game info
Just Cause 2
Your collection
Similar games

The 20 latest programs:
(Interviews, reportages, reviews)

GC 10: Guild Wars 2 interview
2010-09-01

Guild Wars 2 has a lot of people really hyped up, and we went behind the scenes with writer Jeff Grubb to find out more about the game.

GC 10: EVE Online interview
2010-08-31

GRTV cornered Arnar Gylfason from CCP to find out more about the latest controversies surrounding their space-MMO EVE Online and to discuss the seriou..

Trailershow - Week 34
2010-08-31

This week's trailershow is packed full of fresh trailers from games like Need for Speed: Hot Pursuit, Assassin's Creed: Brotherhood, Portal 2, and FIF..

GC 10: Call of Duty: Black Ops interview
2010-08-31

Steve caught up with Josh Olin, community manager at Treyarch, to talk about the upcoming Call of Duty: Black Ops. How many zombies on screen at once?..

GC 10: Molyneux on Fable III
2010-08-30

Peter Molyneux is always an interesting chap to have a chat with, and we sent out Christian to talk to the legendary game developer at Gamescom, and s..

GC 10: Epic Mickey interview
2010-08-30

Steve sat down together with famous game designer Warren Spector to find out more about Junction Point's upcoming Disney-platformer Epic Mickey.

GC 10: The Secret World interview
2010-08-27

Funcom went to Gamescom to show off more from their next big MMO, The Secret World. GRTV took it upon themselves to find out more about it.

GRTV News - August 27
2010-08-27

GRTV News is back again, ready to give you some of the week's biggest news.

GC 10: Lord of the Rings Online interview
2010-08-26

Next month Lord of the Rings Online is going free-to-play, and Steve had a few choice questions for Turbine director Adam Mersky about what we can exp..

Trailershow - Week 33
2010-08-26

Nick is back in the studio to give us some of the best trailers to come out of Gamescom from games such as Need for Speed: Hot Pursuit, Metroid: Other..

GC 10: Warhammer Online interview
2010-08-25

EA are about to release the first premium (i.e. you pay for it) content for Warhammer Online: Age of Reckoning, and Petter sat down with Carrie Goukos..

GC 10: Bioshock Infinite interview
2010-08-24

GRTV met up with Ken Levine, creative director on Bioshock Infinite, during Gamescom and filmed this extensive interview about the concept and philoso..

GC 10: Mafia II interview
2010-08-24

Mafia II is out in the next few days, but we still grabbed hold of 2K Czech and talked a bit about how development has been.

GC 10: Gamescom Blog 4
2010-08-22

Time to go home! Petter, Steve and Rasmus gather in the parking lot to summarize Gamescom 2010.

GC 10: Gamescom Blog 3
2010-08-21

At the end of the second day of Gamescom, we gathered outside to collect our thoughts and be tired together.

GC 10: Gamescom Blog 2
2010-08-20

Where Steve (GREU) and Christian (GRDE) starting from the press center talks about what they expect to see during Thursday.

Review: Scott Pilgrim vs The World
2010-08-20

Petter and Thomas have sat down to talk about Scott Pilgrim vs. The World and the retro goodness that it contains.

GC 10: Halo: Reach interview
2010-08-20

We caught up with Bungie PR director Brian Jarrard to talk about the developer's last contribution to the Halo franchise.

GC 10 Gamescom Blog 1
2010-08-19

First blog from Gamescom 2010 directly from a boat in the Rhine and Kochs beach event

Review: Starcraft II: Wings of Liberty
2010-08-18

Thomas and Rasmus enter the GRTV studio to talk about Blizzard Entertainment's long awaited Starcraft II: Wings of Liberty.

Poll What's the best news to come out of Gamescom (out of the below listed ones)?
  • 21% Age of Empires Online
  • 0% Bigger PS3 hard drives
  • 0% Fighters Uncaged on Kinect
  • 7% Gun Loco from Square Enix
  • 21% Mass Effect 2 on PS3
  • 29% Might & Magic: Heroes VI
  • 0% Ratchet & Clank: All 4 One
  • 14% Resistance 3
  • 7% Virtua Tennis 4 with Move
Result
News | Previews | Reviews | Articles | Theme | Forum | Blogs | letters | User reviews | Contests | Join | Groups | GR TV | Contact | Advertisements | Staff | Cookies |
Gamereactor Gamereactor since 1998 - Published by Gamez Publishing A/S Strandvejen 72 st. mf, 2900 Hellerup, Denmark