Gamereactor International English / Dansk / Svenska / Norsk / Suomi / Deutsch / Italiano / Español
Log in member
amigo






Forgot password?
I'm not a member, but I want to be

Or log in with a Facebook account
FacebookFacebook
Preview

Warlock: Master of the Arcane

Text: Bengt Lemne

Some wizards aren't content with sitting in there chambers and fiddling with potions. Some want to rule entire world...

It's easy to see from where Warlock: Master of Arcane got its inspiration. Master of Magic may be the origin of the 4X fantasy/wizardry games, with a fair amount of games following in its footsteps, most recently Elemental: War of Magic from Stardock that largely failed in setting the world on fire. Lately, Paradox Interactive, have been trying to do hardcore PC fans right, by delivering spiritual successor or games inspired by some of the greatest early strategy games on PC. The Cartel is their take on Syndicate, and it is probably fair to say that Warlock is their take on Master of Magic. For those not familiar with Master of Magic, think of Civilization with wizards and monsters, less micro management and more combat and exploration.

Warlock: Master of the Arcane is set in Ardania. The world best known from the Majesty games and most recently Defenders of Ardania. However, it's hard to judge whether any of the humour is still in there as it comes across as a bit more serious in its tone.

Warlock: Master of the Arcane

Even at the somewhat rough state that the game is currently in (we're months off the suggested release date), it is easy to see the "just one more round" nature of the game coming together. Most of your cities evolution is not under your direct control, and your directed to raise new buildings when the city is mature enough for it. The playing field of hexagons contains terrain you can move quickly over with troops along with mountain tiles you cannot cross and lava tiles that do damage to your units.

A very interesting addition is planes and magic portals. Each plane has a portal that goes up, and depending on your map size there can be as many as 6 planes to explore. The upper ones have powerful monsters and valuable loot so going there may be key to winning the battle on the ground below. What's really nice about this system is that there is more to explore than the map you're trying to conquer, and it extends the period in which you are exploring, typically my favourite part of any round of Civilization.

Warlock: Master of the Arcane

"My dark horse among the games we are releasing in the coming 8 months is Warlock: Master of the Arcane, because it's kind of hardcore, it mixes a lot of elements of Civilization and Master of Magic that people recognise. But it has been flying under the radar so far, so many people haven't seen it, but once you start playing it you're just stuck. I played for 72 turns the other day when I should have been reading contracts", says Paradox Interactive CEO Fredrik Wester when asked about what title he is most excited about at the Paradox Interactive Convention back in January.

At the same conference Paradox producer Shams Jorjani called the game a "beer child", as compared to Fatshark's War of the Roses, which was referred to as the "love child". To put it simple, if you get a lot of nerds beer on a Friday afternoon this is the kind of game they come up with and want to play.

Warlock: Master of the Arcane

What we've seen of the game was still a bit rough around the edges, and there is a lot that needs to go in there in terms of balancing, interface, descriptions, and even functionality of some features. Paradox are working with Ino-Co Plus, the same team responsible for other Paradox published titles such as Majesty 2 and Elven Legacy. Russian PC titles have some particular characteristics, there are typically fairly hardcore and challenging, but it must be said that the interface looks very clean at this point, and according to Paradox producer Linda Kiby playing the game on easy, actually means easy with this game. Strategy games is an area where a lot of Western studios have moved away from development, and some of the most talented studios when it comes to this genre are found in what was formerly known as Eastern Europe.

What is very promising is the concept as such, and the sense that this is the kind of game you just want to sit down and play for a few hours or whenever the sun is due to rise up again. It's focused heavily towards combat, but the ways in which you can win the game (domination, religion, or through magic) makes for a very interesting affair where you will be forced to make choices on how to best win the title of warlock.

Warlock: Master of the Arcane

The way religion works is that you choose one God and by doing his biddings you gain access to more powerful spells, and ultimately you will be given God-like powers to trample your opponents. If you grow powerful in religion, other Gods may send down avatars to fight you, so there is a nice risk/reward balance there. Winning through magic is done by completing something called the unity spell. It takes a long time to charge up, so while you're doing this you will be targeted by the rest.

Warlock: Master of the Arcane may have been flying under the radar, but it sure looks like an interesting proposition, and some beer children actually turn into quite formidable adults. Or so I've been told.

Play movie

Warlock: Master of the ArcaneWarlock: Master of the ArcaneWarlock: Master of the Arcane
Warlock: Master of the ArcaneWarlock: Master of the ArcaneWarlock: Master of the Arcane
Warlock: Master of the ArcaneWarlock: Master of the ArcaneWarlock: Master of the Arcane
Warlock: Master of the ArcaneWarlock: Master of the ArcaneWarlock: Master of the Arcane
Related links:
Comment on text

You must be logged in to comment. If you are not yet a member - join now!

:D :) :( :-o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: ;-) :idea: :arrow: :| :mrgreen: :clap: :dance: #-o =; :^o [-X :pray: 8-[ :sick: :-# [-( :-k :--


Would you like to post this action to Facebook ?
Game info
Warlock: Master of the Arcane
Your collection
Similar games

The 20 latest programs:
(Interviews, reportages, reviews)

Toki Tori 2 - Two Tribes iDÉAME interview
2013-05-22

Co-founder and programmer Martijn Reuvers explains Toki Tori 2 simple but challenging concept, Wii U upcoming level editor and Steam plans in a sunny ..

GDC: Godsrule: War of Mortals - Interview
2013-05-22

We caught up with a couple of Gogogic founders, Gudmundur Björgmundsson and Jónas Antonsson, in a secret room during GDC to discuss browser game Godsr..

PAX: Call of Juarez: Gunslinger - Interview
2013-05-22

Call of Juarez is going digital with Gunslinger and we caught up with brand manager Aymeric Evennou to learn more.

Call of Duty: Ghosts - Lead Animator Interview
2013-05-22

We sat down with lead animator Zach Volker in L.A. to discuss the recently announced Call of Duty: Ghosts.

Watch Dogs - Lead Game Designer Interview
2013-05-21

Gamereactor’s Matti Isotalo was in Paris to talk to Ubisoft Montreal’s Danny Belanger about the hugely anticipated open-world adventure, Watch Dogs.

Jacob Jones and the Bigfoot Mystery - Gameplay
2013-05-21

We filmed the first few minutes of gameplay of this cute Vita game.

GDC: Magicka: Wizard Wars - Interview
2013-05-21

John Hargelid and David Nisshagen from Paradox North, a new development team, talks about their first project - a PvP focused Magicka title called Mag..

Turbo Super Stunt Squad - Global Gamer's Day Interview
2013-05-21

We caught up with Dreamworks' Andrea Frechette and senior producer of the game Brian Etheridge to discuss Turbo Super Stunt Squad - the film and the v..

PAX: Edge of Space - Interview
2013-05-21

We caught up with Handyman Studios' Jack Crane to discuss the upcoming indie title Edge of Space. He talks about influences from various games includi..

GDC: Dreamfall Chapters - Interview Dag Scheve & Martin Bruusgaard
2013-05-18

We caught up with Red Thread Games' Dag Scheve (writer) and Martin Bruusgaard (lead designer) to discuss the recently kickstarted Dreamfall Chapters.

Call of Duty Championships Special - Celebrities
2013-05-17

Are the top COD players turning into superstars? We asked the players at the Call of Duty Championships in Hollywood.

Spin the Bottle: Bumpie's Party - iDÉAME interview & live demo
2013-05-17

KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..

GDC: Anomaly 2 - Interview
2013-05-17

We had a chat with 11 Bit Studios' senior writer Pawel Miechowski about the recently released tower offense game Anomaly 2.

Press Start: Sanctum 2
2013-05-17

We captured just under half an hour of the early action in tower defence/first person shooter Sanctum 2 for your viewing pleasure. Enjoy!

GDC: Wargaming - Victor Kislyi Interview
2013-05-16

We sat down with Wargaming.net CEO Victor Kislyi in a boardroom of sorts to discuss their global expansion - the additions of new studios Gas Powered ..

GDC: Big Bite Soccer - Interview
2013-05-16

It's not every day we cover a Facebook game on GRTV, but Big Bite Soccer is a little different - and it should appeal to fans of classic football offe..

GDC: Nvidia Shield - Interview
2013-05-16

Jason Paul, director of product marketing at Nvidia, gives us a brief overview of the lay of the land with the upcoming Shield handheld, that offers a..

PAX: Wildstar - Mike Donatelli Interview
2013-05-15

We caught up with content director Mike Donatelli on the PAX East showfloor to learn more about the intriguing new MMORPG Wildstar.

Trailershow - 15 May
2013-05-15

Are you ready for the Trailershow?!

PAX: Dungeon Defenders II - Interview
2013-05-15

Trendy Entertainment's Josh Isom talks to us about the new competitive mode in Dungeon Defenders II (or MOBA mode if you will), as well as some of the..

GDC: Age of Wulin - Interview
2013-05-15

We took a limo ride with Gala Networks' Claas Wollter in order to find out more about some of the more unique features of Age of Wulin - a free-to-pla..

GRTV: Indiepub - Interview
2013-05-15

Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..

PAX: Sanctum 2 - Lead Designer Interview
2013-05-15

We caught up with Sanctum 2 lead designer Oscar Jilsén at PAX East to discuss the sequel to the innovative tower defence slash first person shooter.

Full Mojo Rampage - interview and exclusive gameplay demo
2013-05-14

We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..

RuneScape 3 - Design Director Interview
2013-05-14

We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.

Cloudberry Kingdom - Pwnee Studios iDÉAME interview
2013-05-14

Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..

Press Start: Metro: Last Light
2013-05-14

Watch us play the Metro: Last Light on Xbox 360 from the beginning up until just under the hour mark.

PAX: Luftrausers - Interview
2013-05-14

We caught up with Vlambeer's Rami Ismail at PAX East and learned more about the indie developer's 2D dogfighter Luftrausers.

Watch Dogs - Cinematic Lead Interview
2013-05-13

We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..

GDC: Expeditions: Conquistador Interview
2013-05-13

We caught up with creative director Jonas Waever from Logic Artists to discuss the novel turn-based strategy RPG Expeditions: Conquistador.

The Bureau: Xcom Declassified - Senior Producer Interview
2013-05-13

Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..

Call of Duty Championships Special - Getting into COD
2013-05-10

In this second episode we talk to the players at the Call of Duty Championships about how they got into Call of Duty.

Runner 2 - Alex Neuse iDÉAME interview
2013-05-10

With Runner 2 already running on many platforms, Gaijin Games' co-founder announces future DLC and talks about reception and making great sequels. Bes..

Young Justice: Legacy - Interview
2013-05-09

Doug Panter, director of marketing at Little Orbit, talks us through their video game adaptation of Young Justice.

GDC: The Drowning - Interview
2013-05-08

Ben Cousins' career spans companies ranging from Lionhead to Sony and DICE, but his next project is DeNA owned Scattered Entertainment that's attempti..

Games To Look For: May
2013-05-08

We take a look at some of the bigger releases due in the month of May including Metro: Last Light, Fuse and Grid 2.

GDC: Ubisoft - Yannis Mallat Interview
2013-05-08

We had the chance to catch up with Ubisoft Montreal and Toronto Chief Executive Officer Yannis Mallat to talk about industry trends during GDC.

PAX: Neverwinter - Jack Emmert Interview
2013-05-08

Cryptic Studios CEO Jack Emmert talked to us about the next MMORPG coming out of the studio - Neverwinter - how it came to be, the state of the MMO sc..

GDC: Infinite Crisis - Executive Producer Interview
2013-05-07

We talked to Turbine's Jeffrey Steefel about their upcoming super hero MOBA - Infinite Crisis - a game that pits various multiverse editions of your f..

GDC: Cloudbuilt - Interview
2013-05-07

We caught up with Johannes Smidelöv from Swedish startup Coilworks to discuss their promising speed run-centric platformer Cloudbuilt.

Poll Do you want to see more DLC and online game-based content on the site?
  • 47% Yes - all and everything!
  • 20% Only for the bigger, current games
  • 33% Stick to retail/full digital releases, please.
Result
BETA +