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Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V might break canon

Kojima warns us to prepare for some inconsistencies.

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Hideo Kojima has warned players that due to intricate nature of the plot-lines in the Metal Gear Solid series, there were likely to be some inconsistencies in the upcoming return to the franchise, The Phantom Pain.

"I'm pretty sure that the guys at Star Wars had the same issues," Kojima said to Kotaku (through a translator). "When you try to write something that was supposed to be in the middle there will be some inconsistencies when you go into very small details."

Kojima doesn't go into specifics, but he does reveal his priorities for the next chapter in the Metal Gear Solid series: "The most important part is writing something that is fun, something that is impressive, something that is better than it was before," he added. "So sometimes in the interest of doing this, of having a better experience, we sacrifice some consistencies in the story. I hope the fans and players understand this, but I need to write the best we can, even if there are some small discrepancies."

There's no word yet as to when we can expect to see The Phantom Pain, but a recent announcement puts the main game's prologue - Ground Zeroes - down as coming early next year to current and next-gen platforms.

Metal Gear Solid V: The Phantom Pain

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