In February next year SSX returns to PC, PS3 and Xbox 360. But that may not be the only platforms the game ends up on, if creative director Todd Batty is to be believed in his interview with CVG;
"If this game is really successful, I think one of the first things we would look at is ‘what other platforms does this game make sense for?'; ‘what would a Vita version look like?'; and I think that's something, you know, if we're successful - I'm sorry - when we're successful, that's something we're going to look into for sure."