Producer Brian Lindley talks to us about the next evolution of Plants Vs. Zombies - Garden Warfare. What can we expect from this multiplayer team-based garden romp?
Lindley described the reasoning for going with the Battlefield-esque intro as Garden Warfare was first shown at E3:
"That was a bit of a trick we pulled just to get people a bite more surprised about when we show them what the game actually was. We have a ton of respect for the Battlefield team, so they were gracious enough to let us do a bit of a spoof to start it off. We thank them for it, cause I think everyone got a bit of a chuckle out of it."
There is obviously a huge fanbase for the tower defense game out there, but really this is the first time we see the universe realised in 3D:
"Taking what is a brilliant 2D experience with a lot of charming and funny characters and turning them into 3D has been so much fun. We can't even describe it. Our team has done an incredible job of taking these characters, you know tweaking the mechanics as they need to, but realising them with a lot of humour and love in the 3D universe. Which has been so much fun it's hard to describe."
The game will feature four playable classes of plants, and there will also be playable zombie types in certain multiplayer modes. Here's how Lindley describes the four playable plant types:
"We look at the roles we feel are important for our gameplay and try and map those and take inspiration from other character archetypes. The peashooter is a good example, a infantry style character in a lot of ways, run and gun frontline fighting. The sunflower, kind of a classic healer but with some twists that makes sense for our world. The cactus obviously a sniper class, right, but does some other cool things that you see there. And the chomper is probably the most unique and differentiating, cause you don't see a lot of melee-based characters in games like ours. And he has a really uinque set of skills to bring to battle."
Plants Vs. Zombies: Garden Warfare is a timed exclusive on Xbox 360 and Xbox One, and this is what Lindley had to say with regards to platforms:
"We're releasing exclusively first on Xbox One/Xbox 360 in spring of 2014. PC is going to follow shortly thereafter. And I expect we'll be talking about platforms beyond that in the very near future."