There's to be no single-player campaign in the first-person shooter Titanfall, and Respawn co-founder Vince Zampella has explained the reasoning behind its omission, stating that the project has been "scoped more adequately to what we have the power to do as a start-up studio."
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," Zampella explained to GI.biz. "And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They're two different games. They're balanced differently, they're scoped differently."
He went on: "But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."
When asked if the game was going to be direct competition for Call of Duty, a series that Zampella was an integral part of during his time at Infinity Ward, the Respawn boss said: "Honestly, we're not shipping the same time as them. We're going for something different. We're not gunning for Call of Duty. We're doing our thing. The important thing is to make sure what we're doing is fun. I'm OK with Call of Duty being big. I helped create it, so I'm proud to see it's something so big that it goes beyond me."
Titanfall is set to launch early next year on Xbox One, and will be followed by releases on PC and Xbox 360. You can see the E3 trailers for the futuristic shooter below.