The 'graphics geeks' confess their secrets for squeezing the most out of the Nintendo hardware, talk about their "only for" philosophy and detail the new Jett Rocket II.
On Jett Rocket II:
"It's the first time we present the game worldwide. We're very happy that we have the opportunity to be at iDÉAME and show that playable, because it's always something different if you play a game or if you see a game."
"It's still a platforming game, still the same character, but the camera and the way you play the game change and we've tried to pick up comments from all over the Internet -we love to listen to our fans or even people who didn't like our products- and implement that and just make it a better experience."
"The cycle of development started with a 2D sidescrolling Mega Man type of game. Of course, development never goes straight. You take side steps, see what works, listen to other people who play the game. Now we implemented 3D parts which are similar to Super Mario 3D Land and we implemented mini-games. We have a jetski section, we have a shoot 'em up section, we have some cloud/sky diving section. We tried to put variety, lots of different types, but always the same game mechanics so that people don't get distracted."
On the technical aspects of developing for 3DS:
"It's tough for us to develop on 3DS not because we don't know, but we always want to push the hardware to the very end. And the 3D, which we always want to support, cuts the framerate, you just need more frames so we really have to push the hardware really hard, and that's why we had to make some adjustments to the old Jet Rocket style of playing. But I think it turned out good, you really have a clean 2D part, lots of action, lots of hidden puzzles, and 3D parts which are similar but you have hidden areas where you have to look around, maybe you don't see them, maybe you have to try things to find them, maybe you have to look it up on the internet, maybe somebody else found something. Plus, we have those action parts. I think we managed it and keep the game at 60 frames - so it's very smooth running."
On Nano Assault saga:
"Nano Assault Neo was a launch title for Wii U, we were approached by Nintendo and of course it's a great honor to get early devkits and be part of the Nintendo family... It's hard because we don't know anything and we start from scratch. But we had a nice game, it's was a 3DS game originally, and we had the opporunity to tweak and push the hardware."
On Wii U and 3DS versions:
"I think it worked out well. We know it's a little niche title - not everybody likes shoot 'em up games, it's a little bit Super Stardust."
On being Nintendo-exclusive developer:
"We are exclusive. I think our first game was for the Game Boy Colour, it's very old some people might know it.
"Our people are Nintendo fans, we love Nintendo franchises, so it's natural thing we like to work for our heroes."
"I don't like the word 'nextgen'. Because, what is a next-gen? There's always going to be a next-gen. Of course the Wii U is not a next-gen, because that'll be the next Wii U, that's a next-gen, I'm just joking. To be honest, of course the Wii U is not a big leap hardware power wise, but it is a big leap to the Wii. And to be honest I think we've reached the point that we don't need so much more hardware power: we need better games. And for every game, you can make it look so good that it's good enough for everybody. And I think the Wii U is a good compromise at its price point, because don't forget you have a tablet controller and a great hardware base. It's much better than everybody reads, it's better than Xbox . Sorry, it's better, and you can squeeze lots out of it, but you have to really work hard and I think you can make great games on it. And I'm not sure if a much more powerful PS4 will produce much better games. We've reached a point in which good games will sell, and I think that the steps will be much, much smaller in the next generation."
On what's next:
"People still have to wait one or two more months until we finish Jet Rocket II and then we can talk about a release date. Of course there's another project we're working on..."
Maybe a racer?
"I should not talk about it, but it could be a sequel to a racing game - maybe I can say that exclusively for Gamereactor. No, actually we wanted to present something for the Wii U. It might be what you just said - a sequel to a racing game and it will be something where we'll really try to push the hardware. I know that there are not many games on the Wii U in that genre - if you might do something like that. No, there's not even many racing games that type. We really want to show something that 'wow - this is something great. But w will talk about that in the future that' something we will reveal in the next few months".