CD Projekt Red, the studio behind The Witcher 2: Assassins of Kings and the incoming Cyberpunk 2077, has just released details of their new game engine, REDengine 3.
I'll not butcher the fine print by trying to relay the information released by the studio about the new engine, which has been created to help create more convincing and detailed RPG worlds, but I will draw attention the screen that was released with the announcement, which looks like it could be our first glimpse of The Witcher 3 (an announcement for which is due on February 5).
Here's the official spiel courtesy of the CD Projekt Red's press release:
The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED's new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.