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First SSX details hit

Deadly Descents looks...deadly

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The first details of EA's SSX Deadly Descents have just leaked online.

The main bullet-points from Electronic Gaming Monthly's feature on the title has been broken down and posted by a user on NeoGAF.

According to the site, Deadly Descents, the first trailer of which was aired at last year's Spike TV VGA Awards, will include:

Rewind Feature

17 regions spread across the whole globe, each mountain ridable in all their 360º degrees of slopes, Stoked style. They're aiming for 70 open mountains. Mountains are generated automatically by the game, including some from topographic data like Google Earth. The producer talks about his programmer asking him to name any mountain, the producer said "Everest", the tech guy plugs that info into the mountain building program (dubbed "Mountain Man), and the program spit out a 100,000+ polygon rendered mountain.

Regions confirmed so far: Siberia, Himalayas (split into two mountains it would seem, for now), Kilimanjaro, Siberia, Caucasus, The Alps.
Each mountain is tailored to one kind of danger. Thin air, ice, temperature, will each be the main danger of one mountain range.

The gear you purchase/earn will be important, each piece may be better to a certain condition/danger.

Elise is returning (artwork of the SSX character appears in the article.)

There will be tracks in the game. They have natural shortcuts (this can mean the tracks could have the feel we're used them to have, the ramps, turns, etc, etc), some of the runs are pinched together, some others intersect.

sounds good to us.

SSX

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