English
Gamereactor
news
Prey

Colantonio on Arkane: "it's time for me to leave"

We talked to the outgoing company president about his upcoming departure.

Subscribe to our newsletter here!

* Required field
HQ

As we reported earlier this week, Raphael Colantonio has announced his intention to leave the company he founded almost twenty years ago, Arkane Studios. Following that announcement, we spoke to the outgoing president at Gamelab Barcelona, and his upcoming departure was obviously the first topic up for discussion.

"I need to get some time off to decide really what I want to do next," Colantonio told us in Catalonia. "I've been doing these games for such a long time now, and I just want to take a real long vacation, which I never had a chance to have in 18 years."

Colantonio is leaving the company so he can "focus on my own projects, on my son, you know, on playing music; smaller things that are just going to make me happy."

As previously reported, Harvey Smith will remain in charge of Arkane Austin, while Colantonio will stay at Lyon until the studio has smoothly transitioned into its new leadership setup.

What both studios will be working on in the long-term remains unclear, though. Standalone expansion Dishonored: Death of the Outsider is on the horizon, and the studio has already hinted at DLC plans for Prey. Of course he didn't give anything away beyond what's already publicly known, but naturally they "have plans for both sides."

PreyPrey
Prey (left) and Dishonored: Death of the Outsider (right).

Finally, Colantonio had this to say to fans of the studio.

"Arkane has been around for 18 years, we've had ups and downs, and it's really part of the - I wouldn't say even ups and downs, I would say lefts and rights - it's part of the industry, it's part of the process. And, you know, 18 years after that, it's time for me to leave.

"It doesn't mean that things are not going keep going with Arkane. Zenimax and Bethesda are very confident in the capacity of Arkane to make great games, and the guys at Arkane are very capable.

"I'll be around for a while, and I wish everybody the best, and I'm sure there's many more Arkane games to play, and I'll be one of their first fans."

Watch the full interview below for Colantonio's thoughts on the biggest challenges of working in the industry, as well as his reflections on the launch of Prey, and the importance of both level design and storytelling.

HQ

Related texts

0
Prey: MooncrashScore

Prey: Mooncrash

REVIEW. Written by Mike Holmes

"The procedurally populated levels will certainly keep you on your toes, and Mooncrash definitely captures the spirit of Prey despite the structural changes."

0
PreyScore

Prey

REVIEW. Written by Mike Holmes

"Striking visual design and thoughtful gameplay systems have come together to create a unique and engaging experience."

0
Prey VR spotted on UK retail site

Prey VR spotted on UK retail site

NEWS. Written by Lisa Dahlgren

UK retailer ShopTo added (and swiftly removed) Prey VR to its site just recently, sparking speculations regarding a VR version of Arkane's first-person action-horror title.



Loading next content