Bungie have released an update for Halo: Reach, and it's quite a patch. If you haven't logged into Reach and updated already, here's what you can expect when you do (and you can also read about it on the official blog):
PLAYLISTS:
Rumble Pit
• Added Crazy King
• Added Juggernaut
• Removed Oddball on Asylum
Team Slayer
• Removed SWAT
• Removed Classic
• Weights adjusted based on voting data
Team SWAT (New!)
• Based on existing Team Slayer SWAT offering
• Removed Hemorrhage
• Replaced Zealot with Arena Zealot map variant
Team Objective
• Added Crazy King
• Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
• Removed heavy vehicles from all 4v4 Team Objective gametypes
Multi Team
• Added Rocket Race
Big Team Battle
• Added Crazy King
• Removed SWAT
• Removed Snipers from Boneyard
• Weights adjusted based on voting data
Doubles Arena
• Removed Slayer Pro for Season 2
• Removed Boardwalk
• Replaced Zealot with Arena Zealot map variant
Team Arena
• Removed Slayer Pro for Season 2
• Replaced Zealot with Arena Zealot map variant
MAPS
Arena Zealot (New!)
• Added a softkill zone to the space area
• Modified initial spawns so enemies cannot see each other
Zealot
• Objects can no longer be dropped into the boot_base
Asylum
• Removed multiple duplicate Headhunter score zones
Boneyard
• Changed the base object for territories from a hill marker to a flag stand
• Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
• Players can no longer sit in the out of bounds area under the ship scaffolding
Pinnacle
• Health Packs should not respawn after 15 seconds
Hemorrhage
• Landmine removed from Red team's west cliff
• Respawn time for all Mongoose vehicles is now 45 seconds
• Scorpions replaced with Wraiths (4 minute respawn)
Paradiso
• Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base
Reflection
• Changed the base object for territories from a hill marker to a flag stand
Boardwalk
• Changed the base object for territories from a hill marker to a flag stand
Powerhouse
• Respawn timer for all Needler weapons is now 45 seconds
GAMETYPES
Global Changes
• Slayer DMR now has motion tracker enabled
• Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
• Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
• All Classic gametypes should now include Sprint as default equipment
King of the Hill
• Teams are now always able to correctly score points
• Players standing in the hill no longer receive extra points upon returning from a host migration
Rocket Race
• Players now attached to vehicles after being on foot for 10 seconds
• Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
• Added functionality for tracking and reporting rotations
• Fountain of Mongeese should no longer be possible (don't ask)
• Players are no longer able to jack another teams Mongoose
• Players are no longer forced into a specific role of driver or gunner
• All players start with a Rocket Launcher
• Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
• Players on foot are now able to score points in Rocket Race
Juggernaut
• The Juggernaut no longer sees other players as allies upon returning from a host migration
• New clients after a host migration will no longer lose their Juggernaut status
Territories
• All teams now have separate capture timers for each territory
• Locked territories will no longer prevent players from using equipment
• The flag in the territory is now attached if the territory is a flag stand object
• Added a HUD_Widget to display contested status to players inside a territory
• The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
• Random flag clothes will no longer disappear after a round transition
Oddball
• Bombs in Hot Potato now properly report carry time
• Multiple hot potato bombs will no longer spawn in the same location
• The carry time reported stat will now always be correct after a host migration has occurred
• Players carrying the oddball during a host migration will no longer receive extra points
Stockpile
• All stockpile flags are now attached to their spawn location if it is a flag stand
Invasion
• The game score is now set per frame tick based off of the current phase
• A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly
Invasion: Boneyard
• The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3
Invasion (Assault) and Assault
• Added sudden death to Invasion (Assault) and Assault gametypes
Race
• Players who die before the first checkpoint will no longer spawn in a random location on the map