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Steep will have difference in sound between mountains

We spoke to audio designer Francois Dumas about the upcoming release.

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Gamereactor recently got the chance to speak with Steep's audio designer Francois Dumas about the open world winter sports game from Ubisoft, and he let us in on some of the details of Steep's audio and the differences between locations.

We asked Dumas whether sound differs from each mountain to the next. "So each mountain has very specific sound treatment. For example, the Mont Blanc is the godmother of the mountains so she's a seductive mountain [instead of the] Matterhorn, which is more of a hell mountain." In these more difficult, more dangerous mountains, "you will hear more rock falling, dangerous sound. And then you have the Aravis, for example. In the Aravis you have a playground where you can practice jumps and very cool activities, so there is no danger at all. You will hear the birds, the wind whistling and it's very cool and calm place."

Below you can watch the full interview, including some of the techniques Dumas uses to create sound effects for the game. Steep is out on December 2 for PC, PS4 and Xbox One. Do you think audio is important for sports games?

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REVIEW. Written by Kieran Harris

"The awe-inspiring open world is a technical marvel, and while it's submerged in snow and ice in its entirety, there is still plenty of variation."



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