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Halo 4

Halo 4 Specialisations

343 reveals multiplayer details.

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343 has just released details of Halo 4's Specialisations, a new feature that will allow players to access a selection of different pathways when they reach Level 50 in multiplayer.

Each Specialisation unlocks different items as you move through ten additional levels:

• Armor Mod
• Armor Set - Helmet, Chest, Left Shoulder, Right Shoulder
• Armor Set Skin - Texture skin for Helmet, Chest, Left Shoulder, Right Shoulder
• Weapon Skin - Texture skin of one of the loadout weapons
• 4 Foreground Emblems
• 1 Background Emblem
• 1 Visor Color

Once a path has been chosen, that Specialisation must be completed before players can change direction, so careful consideration will need to be made.

Halo Waypoint provides's the following breakdown of each class:

Wetwork: Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind. The Stealth armor mod allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity.

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Pioneer: Spartan optimization for deployment into uncharted, hostile territory, such as uncolonized worlds or Forerunner constructs like Requiem, for the purpose of gathering and relaying information. The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process. This Specialization will be available at launch.

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Engineer: Spartan optimization for the subversion, repair, and or reconstitution of a wide range of technology, including Covenant and Forerunner complex networks. The Drop Recon armor mod allows users to predict the location and time of an ordnance drop through an external suborbital monitoring system.

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Tracker: Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold. The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.

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Rogue: Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required. The Stability armor mod allows users to increase their aiming stability when being fired upon.

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Stalker: Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself. The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armor's passive sensors.

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Pathfinder: Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from command. The Gunner armor mod decreases the time of weapon overheat when occupying a vehicle weapon position and increases Spartan speed while carrying a detached turret.

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Operator: Spartan optimization for the operation and control of a wide range of vehicles: space, air, ground, and sea. The Wheelman armor mod gives Spartans the ability to coax every bit of stamina and durability out of vehicles they are piloting.

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Wetwork and Pioneer will be available when the game launches on November 6, the rest of the classes will be made available gradually post-release, but only to those who pre-order the game (or purchase the limited edition).

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