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Stellaris breaks every day one record for Paradox

Most concurrent players and more than 200,000 copies sold.

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Paradox Interactive and their internal Paradox Development Studio has plenty of reason to celebrate today as their launch of Stellaris broke all sorts of publisher records yesterday. At peak the game had a massive 68,000 concurrent players on Steam (beating the previous publisher record established by Cities Skylines), and in total the game sold more than 200,000 copies in the first 24 hours and in doing so broke the revenue record.

"We are immensely proud of the Paradox team for putting together such a stellar release," said Fredrik Wester, CEO of Paradox Interactive and master of puns. "This release is the result of hard work and dedication from the entire company and in particular Paradox Development Studio. The incredible reception by players, indicated for instance by the steam user reviews, is all the proof we could ask for that our hard work paid off. Our fans have put their faith in us and Stellaris will be a part of Paradox's onwards journey for a long time to come."

"Stellaris breaks a lot of new ground for Paradox Development Studio. It is a type of game we have never attempted to do before, and we are immensely satisfied to see this leap of faith work out well, especially with all the positive response we are getting from the players," said Henrik Fåhraeus, Game Director of Stellaris. "We are listening very keenly to all the feedback we are getting and look forward to many years of continued expansions and improvements to the game. Let's make space great again, together!"

We are currently in the process of reviewing the game, but Stellaris is one of those games that you need to play plenty of and take your time with so expect our editor-in-chief Mike Holmes to write up his thoughts in review in the next couple of weeks or so (maybe sooner, maybe later).

Stellaris
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