Game director Paul Jeal explains some of the new features added to the F1 experience this year, including localised weather and something that sounds an awful lot like a tutorial.
On keeping the franchise fresh:
It's always difficult in year three to give people a reason [to buy the game], especially if they've bought the previous two games. So the challenge for ourselves was to overhaul the entire game. That starts with the front menu: it's totally changed this year, it's all new, it's got a fresh new look. And improve all the areas that people are used to: the game modes, the car handling, the AI. But at the same time introduce new content too.
On localised weather:
Races such as Monaco, which has just gone where there was the threat of the rain all around the circuit for the entire race: is it going to come? Is it not going to come? That was an element we wanted to get into the game.