"Originally, Vigil wanted to do a four player co-op game," said Vigil's Dalton. "Realistically, though, we didn't have much console experience and it was a whole new genre for us. So instead we went down the less risky route and focused on a single one of them."
"With the second game we thought of doing some form of co-op, but that was still very risky. Plus, people liked what we did with the first game and we didn't want to take that away from them. I guess we'll find out when [Darksiders II] comes out whether they still like it."
But is four player co-op something that still interests the team? "Absolutely. I don't think there's anyone here that likes Darksiders and doesn't like the idea of causing destruction with three buddies."
"The puzzles would have to change quite a lot, because we design them with a single person's perspective in mind. Co-op puzzles would be a whole new challenge for us, and how the game would work if someone decided that they wanted to play by themselves."