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The Last of Us

Naughty Dog feared The Last of Us would tank

"A set of really lucky breaks in terms of gameplay decisions" key to turning development around.

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Here at Gamereactor there is no doubting the quality of the 2013 success, The Last of Us, but apparently the developers at Naughty Dog were not so confident during the game's development. In the latest episode of Will Wheaton's Conversations With Creators he's joined by Naughty Dog's Bruce Straley, Neil Druckmann, Anthony Newman and Evan Wells, and they are revealing some quite shocking information about their thought during the development of the award winning game.

Gameplay director Bruce Straley said "We thought it was going to tank" and "We thought we were going to ruin the name and image [of Naughty Dog] that's been so heartily built for years with blood, sweat, and tears. We thought we were ruining Naughty Dog's image", and the game's writer Druckmann follows up with commenting "The joke we would say throughout production was that this game is the downfall of Naughty Dog".

Lead designer Anthony Newman claims it was lucky decisions that made the game what it ended up to be: "It wasn't coming together. So it was really a set of really lucky breaks in terms of gameplay decisions we made that really made everything fall into place and turned it into a fun game."

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Thanks, VG247.

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