Impressed by The Witcher 3's varied and deep range of side-stories and missions? Touched by the game's plot and story events? Well, as you might have guessed, there's been a lot of work put into that, and Gamelab 2015 attendees in Barcelona received a true master class on how to use "Storytelling as a tool for making open world games".
That's the title of Konrad Tomaszkiewicz's panel, and if you missed the live event, you can now replay the CD Projekt Red game director's full panel, with commentary on Wild Hunt's main missions, side quests, contracts, minor tasks and points of interest, all in search of variety, player choice, and unpredictability.
Later on during the show Gamereactor interviewed Tomaszkiewicz. That will be available on the site very soon, and will reveal even more details regarding the highly-acclaimed RPG.