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Valve and HTC's VR headset to launch in 2015

Vive unveiled ahead of GDC.

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With GDC around the corner, and ahead of an incoming announcement regarding SteamVR, details surrounding Valve's move into virtual reality have been revealed.

The Vive headset is being built in collaboration with smartphone makers HTC, and it'll boast some impressive specs. Here's some of the more notable details as revealed on the HTC website:

A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second, displays photorealistic imagery that fills your field of vision in all directions, eliminating the jitter common to previous VR technologies and transporting you to another world.

Valve and HTC's VR headset to launch in 2015

A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) - get up and walk around inisde the virtual world!

Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world. The position of each controller is tracked in space, allowing developers to simulate a wide range of activities and interaction.

With players set to be able to hold VR controllers in each hand, it seems that Valve are going all in on virtual reality. With the company set to unveil the product fully at GDC in the coming week, expect more details on the new headset to emerge soon.

What we do already know is that the developer edition of the headset will be available in spring of this year, while the consumer version is set to appear in holiday 2015.

HQ


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